Griffin Vacheron
All in all, if you're a die-hard fan you're probably going to buy this, and may have already. The graphics won't disappoint, and if you've stayed away from the series and are just returning now, you may even be blown away. Yearly participants won't be nearly as impressed, though, and short of an (admittedly impressive) fresh coat of paint, the cons far outweigh the pros for this year's chair-bashing, knee-dropping pro wrestling encounter.
Beyond its core, though, The Final Challengers' value prop is pretty bad, and with no real modes outside of Arcade to makes this edition particularly appealing, there's little reason to need it. It's true there's online play, which does feature a clever point-based ranking system, but the former is not new and the latter is not so compelling as to drive player investment. Ultra Street Fighter II: The Final Challengers will make a fine gift for a youngster or acquaintance Street Fighter celibate, but it's probably not worth your time until the price goes down otherwise.
If there's never another arcade-style hoops title for Switch, then Playgrounds certainly meets my bare-minimum needs. It could have been so much more though, and as such I'm hoping Saber Interactive comes back with a fleshed-out second attempt (maybe another sport?) sometime down the road. In the meantime, Playgrounds delivers the outrageous exhibitions you're looking for - just don't expect it to provide much else.
Ultimately I'm not sure that fusing action and strategy for the latest Valkyria was a wise move, especially when the latter ultimately feels tacked-on in comparison with the depth found in previous games. Throw in gameplay that feels wholly isolated from Revolution's original, compelling, but also convoluted and overwrought plot and narrative delivery, and overall pacing and flow end up becoming a weak point despite their success during individual sections.
ARMS is without doubt a mixed bag, but its laundry list of upside and paid-off risk-taking do render it worthwhile if you crave creative and purely fun local multiplayer on Switch. You'll want to convince your friends to go motion or button-only across the board of course, and while ARMS' online modes seem stable, somehow I suspect the Ranked Match will seed more frustration than enjoyment for most players. That is, if the formidable challenge of Grand Prix at higher difficulty is any indication.
Toukiden 2 is without question a fun game, but so is Dynasty Warriors. My ultimate takeaway is that Omega Force has touched on some pleasant RPG charm and exploration of world and character here, but perhaps hasn't gone far enough; instead, the game flirts with such elements before falling back on familiarity.
There's nothing wrong with a concise game that delivers a targeted and fun experience—just don't expect to be blown away.
Hyrule Warriors is mindless fun, with surprising detail and depth. It's not pure Zelda though, and if that's what you're expecting then you may want to prepare yourself first. Despite ample shortcomings, it's one of the better Musou titles in recent memory.
Captain Toad: Treasure Tracker is a polished little gem, but the word "little" is key. While not brimming with content (it clocks in at about 7 hours), its brain-bending stages are a welcome dose of EAD Tokyo goodness, even if it does lack co-op. Short but sweet, Captain Toad: Treasure Tracker isn't a must-play, but you're unlikely to regret buying it.
In the end, Lords of the Fallen does manage to land in the "respectful homage" category, but only by a hair. I had fun, which is what counts, but unlike with Dark Souls, I'd be hard pressed to play a sequel that basically amounts to an evolution of the same formula. If Namco Bandai is serious about Lords of the Fallen as a franchise, its going to need to devote some serious polish and brainstorming toward a sequel. In the meantime, though, this first game is undeniably worth experiencing for its graphics and handful of unique strengths alone — just don't expect it to transport you to another world.
Despite commendable frills, the point of this collection is games, and the truth is that these games are just old. Some are fun, others are less-so, but ultimately what you're getting is average to good platforming across the entire package with a heady shot of nostalgia, if that applies to your age bracket. DuckTales will be the highlight for some, and given that DuckTales Remastered exists you'll also want to ask yourself if you might prefer that instead. That said, at $20 it's tough to go wrong with The Disney Afternoon, and like most things Disney, you're pretty much guaranteed to have fun. That's more than many games can say, regardless of which decade they hail from.
As a spooky, logical evolution of the Gone Homes and Firewatches of the world, with an impressive short-story style to boot, What Remains of Edith Finch is ultimately worth your time if its premise grabs you.
Drawn to Death is what is, nothing more and nothing less, and those who can bear it are in for something crass, vulgar, and utterly enjoyable.
The $50 asking price of Super Bomberman R is hardly worth it to play by your lonesome, but as a go-to for when Zelda exhaustion kicks in or siblings get sick of hogged Joy-Cons, there's little reason not to award a sturdy recommend. It provides serious multiplayer mileage, and acts as a return-to-function for the Bomberman franchise, hopefully assisting a more dramatic former-glory restoration sometime in the future.
Tales of Hearts R isn't the pinnacle of Tales games, but it is a lovely re-imagining of a classic entry. The iffy 3D combat may be a put-off for some, but the new anime sequences, improved graphics, and extra content all work together to make up for it.
Smash Bros. on 3DS isn't perfect, but it's about as close a match to console-quality Smash as anybody could reasonably expect on the go. The addition of a C-stick via the New 3DS next year will make a huge difference, but in the meantime, this is still a worthy means of passing the time until the Wii U version releases.
With that established, there's little doubt Complete is the definitive version of the game, with all of its DLC scenarios on Switch included and worth exploring. Handheld mode is what really seals the deal, in effect “improving” the game's visual presentation and exposing Disgaea 5, of all things, as far more pickup-and-play-friendly than anybody probably ever expected.
Still, cost and value are always considerations, and as we saw with Super Bomberman R, the retail variant of the Switch edition is rather overpriced at $39.99. Asking price drops to $29.99 on the eShop and with both versions on PS4, so if you don't care about jewel cases or own both systems, then it's clear what to do. That said, after testing the Switch version I do recommend handheld mode wholeheartedly, as I've only ever enjoyed puzzling on the go and it bolsters pickup-and-play exactly as needed. Regardless, this is a game that delivers exactly what's described on the tin, and if you enjoy those things, you'll surely enjoy Puyo Puyo Tetris.
Mario Kart 8 Deluxe is the definitive edition of a franchise-defining kart racer, no longer constrained by Wii U's teensy install base and poised to dish out hours of enjoyment from its new hybrid home. Not everyone will be tempted, but if you missed the original Mario Kart 8, it's an absolute must-buy.
If you do opt for Full Clip Edition you'll surely have a blast with its wacky Skillshots and outrageous, funny, and somehow oddly affecting story just like before. There's an argument to be made that the likes of DOOM and Quake Champions owe Bulletstorm for warming up the public to the unabashedly macho, gore-heavy shooter style that is clearly seeing a resurgence right now. Keep your expectations in check regarding Duke Nukem, and you should enjoy the experience just fine.