Fabio Canonico
Lost Between Worlds is a contained DLC, yet it struggles to offer, in the approximately two hours needed to complete it, a completely satisfying experience.
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Initially Wanted: Dead seems to pull it off, when one still appreciates its pleasurable imagery and is becoming familiar with its gameplay layout. It takes very little, however, for big and small wrinkles to come up, again and again, making the experience unsatisfying, frustrating, repetitive. Something is saved, of Soleil's game, but absolutely not enough to make it even vaguely enjoyable.
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Noob: The Factionless is a production plagued by too many problems for it to be a valid entertainment even for the young users to whom it is addressed.
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There is a great way to enjoy the videogame version of Blood Bowl: buy the second chapter, which unfortunately surpasses its successor in every possible sense.
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Firegirl: Hack 'n Splash Rescue would have a lot of potential, but at present it has too many problems to be enjoyable.
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There is nothing that can entice and stimulate the player to face the twenty hours necessary to complete the full-bodied adventure of Lost Epic.
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OmegaBot is a very basic action platformer, certainly enjoyable, despite its brevity but devoid of real distinctive elements.
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Warhammer 40,000 Darktide is still not the production that miniatures game enthusiasts and Vermintide lovers were expecting. In what is the core of the gameplay experience, the slaughter of hordes of enemies, it works just fine, and diving into that riot of death leads to a macabre ecstasy. Lacking, however, is an adequate structure to support the ludics: too slender progression, poor variety of missions, questionable solutions implemented in the two stores.
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Dredge is an extremely fascinating game that has its foundations in simple but addictive ludics and eerie, distressing imagery.
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On the one hand, it is nice to see how the gameplay offered by Company of Heroes Collection is still appreciable net of the many years that have passed, thanks to the full-bodied and varied campaigns within the production.
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Asterigos: Curse of the Stars does everything discreetly, but nothing really well. It is a full-bodied production in practice, because it combines an extended narrative with a playful system full of interesting features.
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Loopmancer is pure action at the service of a player who wants to exalt himself in violence. It is a game that basks in its viscerality and bizarreness and does not care about its imperfections: but those who have the pad in their hands notice it! And it's a bit of a shame, because if certain gameplay elements had been weighed with the balance and not cut with the cleaver, it would have been practically indispensable.
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Garden Story offers an enjoyable, light and relaxing experience, although not perfect, between action adventure and life simulator.
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Gord is a fascinating product, both thanks to its imagination and thanks to the playful elements that characterize it.
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Warhammer 40,000: Boltgun is an inspired production, fully consistent with the intention of bringing the brutality of the imagery of the miniatures game into a boomer shooter all lead and blood.
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Arcade Paradise is practically a matryoshka, because within a superstructure of management inspiration it inserts many different experiences, both on the playful and purely artistic front.
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Happy Game is a point and click adventure certainly effective in terrifying the player, less in his playful.
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Mario Golf: Super Rush manages to combine the proven interpretation of the game of golf according to Camelot with delicious gameplay news. From the point of view of content, however, it is not entirely convincing.
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The third chapter in the Bravely saga fails to improve the main issues of the previous games: while Bravely Default II offers an astounding depth for its job system, that requires players to really understand its mechanisms, the game lacks all of those elements that make a JRPG really impactful, from a meaningful story to a deep characterization.
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Scorn was intended to be an extremely impactful experience, capable of transporting the player into a world that is, in its own way, astonishing.
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