Simon Fitzgerald
Soft locks, crashes, and bugs burden this gorgeously presented Christmas story. Until this nightmare before Christmas is patched, we'd suggest finding something else to place under your Christmas tree.
Last Labyrinth fails to provide an enjoyable VR experience. Unless you are a sadist who takes pleasure in witnessing a little girl get brutally murdered, we'd suggest you give this one a miss.
The few redeeming features in the vibrant visuals, accurate hand tracking, and the somewhat enjoyable traversal when using the glider are just not enough to resurrect this unfinished title. Altair Breaker can barely even be classified as a fully-fledged game; it proves the VR software stereotype correct by just being a glorified tech demo.
If you can overlook the glaring issues Glitch Busters has with its poor presentation and basic AI, then there's fun to be had with friends in the form of some enjoyable boss fights and vehicle-based levels later into the campaign. However, without a buddy by your side, it's not worth trawling through the rest of the game with a bunch of useless peas to get there.
Across the Valley has a lovely hand-drawn art style and some good simplistic gameplay ideas, but its execution isn't up to snuff. It’s wide array of bugs, repetitive gameplay, and lack of content leave this farm without its Push Square or Red Tractor approval.
Gungrave VR has a poorly implemented control scheme, a lack of story content, it doesn't take advantage of the technology available in the PSVR headset, and ultimately lacks enjoyment in its core gameplay. Unfortunately, Gungrave VR has failed to raise the series from the grave and we'd advise everyone to let this one lay to rest.
Anamorphine is a very unique walking simulator which explores very mature themes and has a very well presented intriguing story that successfully raises awareness of depression and the impact it can have on people's lives. Although Anamorphine's story is interesting, it ultimately fails to be a truly entertaining and fun experience due to the overwhelming amount of performance issues throughout. If you're looking for a new walking simulator to enjoy, we'd recommend hopping on your bike and cycling the other way.
Island Time VR's best attributes – the visuals and the voice acting – are unfortunately overshadowed by some very major flaws in repetitive gameplay, a very short running-time, and game-breaking bugs. If you are looking for a new friend, Carl the Crab will certainly suffice, but if you're looking for a top-notch VR survival title, we'd suggest you swimming the other way.
Marooners can be fun with the right people but ultimately it lacks a lot of polish. The AI is lacklustre, there's not a huge amount of content, and the online community is practically non-existent.
Episode 1: Hero in Residence represents a rather disappointing start to Minecraft: Story Mode Season Two. The story is agonisingly slow to get going, core mechanics are clunky, and there is a huge lack of character throughout which leaves you feeling like you've wasted your time. Unless you were a huge fan of Season One and can't stop punching wood, we'd suggest you wait for another episode to see if this adventure is worth following. We really hope Telltale has got an absolutely stunning season planned, but we're not feeling this one yet.
Waddle Home is a below par puzzle game at best, and the addition of VR fails to change that. The repetitive gameplay, simplicity of the puzzles, and the sheer lack of content shows that this game was rushed out for launch. P-p-p-p-pick up something better for your PlayStation VR headset.
Manual Samuel is a short but interesting title, however its gameplay gets very repetitive and infuriating quickly with the constant blinking and breathing. The game's controversial approach to humour also dampens the experience and makes it difficult to enjoy the best bits without feeling guilty for laughing at something you feel like you really shouldn't.
The Solus Project is poor survival game that plays far better as a walking simulator. The lack of any guidance in controls and direction will leave you feeling clueless on how to proceed throughout. The environments are bland and barren, and although the weather and day/night cycle offer some positives, they're all ultimately overshadowed by the game's negatives. To top it all off a below par PlayStation VR option and a large number of bugs turn what could have been a good survival title into a disappointing one.
Unless you're a die-hard fan of both franchises, we recommend that you leave this one in a galaxy far, far away.
Cricket 24 fails to build upon the series’ solid opening partnership from its previous instalments in a significant way. Its enjoyable core gameplay is practically identical to Cricket 22, with the only noticeable addition being franchised tournament formats. Its abundance of bugs and glitches, and barren online lobbies, leaves little reason to take another swing at the series if you’ve already played an innings of a previous title.
Payday 3 has its enjoyable moments, bringing its well-known cooperative heists into a new game engine. However its lack of content, outdated gunplay, underwhelming AI, and unfinished cutscenes leave a lot to be desired. If you're a series fan looking for a substantial step-up in this sequel then this isn't it. However, if you're after a multiplayer title to clown around in for a few hours, this will suffice.
Although Somerville has some standout features, gorgeously peaceful environments, and atmospheric, silent storytelling, they're somewhat dulled by its terrible controls, awful performance, and lack of exposition. Being restricted to walking pace and the path forward often unclear, you frequently end up walking into invisible barriers. There are huge drops in frame rate throughout, especially when loading new areas, and the lack of names and backstories for the family you're playing leaves you frustrated with little to no attachment to them and their eventual outcomes. If you’re looking for a short, touching title to tide you over until the next big release, this may be worth a look, but with all its issues, it's better off left alone in the dark.
The always-online multiplayer aspect comes with the usual latency issues: you’ll be chasing someone and land an attack but the other person has already run past you, meaning your attack doesn’t hit. We also ended up shutting doors on ourselves rather than behind us due to this issue — it's incredibly frustrating and can be the difference between a win and a loss. Combined with the occasional visual bugs, precise positioning for interactions, clunky user interface, long lobby wait times, and lack of content, this leaves The Texas Chain Saw Massacre on the floor bleeding out.
Although Dr Fetus’ Mean Meat Machine is presented gorgeously and provides an interesting twist on the genre, it lacks the meaty content required to keep players engaged. The steep difficulty results in frustratingly repetitive level restarts, and with all stages locked with no hints, tips, or level skips the majority of players won’t see it past world one. There’s definitely more enjoyable ways to beat your meat elsewhere.
Nuclear Blaze is an enjoyable pixel platformer that gets all the basics right but lacks any meaningful depth to keep you engaged. Its vast array of difficulty options can be praised for making it accessible to all, however its incredibly short runtime makes it a very passable experience.