Downwell Reviews
Downwell is a fantastic arcade game from the '80s transplanted into a modern-day computer. The pixely art style and minimal color palette reinforce its influences but the animation and number of different moving parts on screen at once are nothing 80s hardware would have been able to keep up with. The interlocking gameplay elements are far smarter than they look at first glance, teaching you how to play and get better while also not being shy about killing you dead.
Downwell may not have the lifespan of Spelunky or Nuclear Throne, games that have continued unfolding over years for their players. But it also doesn't appear to be aiming for such heights. Its focus is as straight and unyielding as the well down which it drops you. It is fun and addictive, but moreover it's adrenaline-pumping and shocking in its barbarity.
These are the kind of things you learn as you delve deeper and deeper into Downwell's four worlds (three levels each) and they are presented intelligently. For example, the first spat of blood red enemies that you shouldn't be jumping on all have spikes, video game shorthand for danger. Later ones won't warn you so nicely. And of course there's trial and error, too, like touching a hot stove, for those who don't get it.
That I love the game even with a Virtual Boy palette is testament to how lovely it is. Very lovely. And very smart.