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1914 games reviewed
72.9 average score
80 median score
54.5% of games recommended
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3.5 / 5.0 - Super Crush KO
Jan 16, 2020

Fans of Vertex Pop's previous efforts will be serviced best with Super Crush KO, and while the execution could have excelled a bit further in regards to level design and pushing players more, that's not to say that the end product falls completely short.

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4 / 5.0 - Lightmatter
Jan 14, 2020

What makes Lightmatter work isn't the puzzles or the story but how well the two fit together.

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4 / 5.0 - Seven Days
Jan 2, 2020

There's a lot to like about Seven Days. The best aspects are the intriguing storyline which takes the start of a story many people know and turns it on its head.

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3.5 / 5.0 - Phoenix Point
Dec 26, 2019

Whether you're jumping directly from XCOM, or jumping in completely oblivious to what the genre entails, there's a lot to like in Phoenix Point's pleasant assortment of boots-on-the-ground tactics and overhead, commandeering strategy.

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4 / 5.0 - Wattam
Dec 20, 2019

While Wattam can be a little awkward, thanks to replacing its camera stick with the simple rotation controls on the shoulder buttons, and easily beaten in three hours, it's a game that makes a strong statement that sticks in the mind.

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3.5 / 5.0 - Indivisible
Dec 17, 2019

Despite this, as mentioned right up front, I absolutely loved playing Indivisible.  The combat being fairly easy just means the story has to carry the weight and the well-designed and animated cast is more than up to the job.

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Dec 12, 2019

Age of Empires II: Definitive Edition is the champion of the RTS genre we deserve.

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Dec 12, 2019

The hardcore fanbase will appreciate MechWarrior 5 at its core as it feels like a game that wishes it had today's hardware technology 30 years ago.

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Dec 12, 2019

Darksiders Genesis easily cements itself as not just a great entry into the franchise, but also as a fine action-packed dungeon crawler in general.

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2.5 / 5.0 - Mosaic
Dec 5, 2019

Like a lot of middling and so-so titles in years past, the "so-close" conclusion that something greater, more impactful — or at least enjoyable — has gone horribly amiss is always far more regrettable than an otherwise rotten-to-its-core excuse for a game.

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