Developer: Caustic Reality
Genres: Horror, Adventure
Wander through the remnants of a once-happy family, reading letters and journals, listening to voicemails, and piecing together clues to understand the terrible events that led you here.
However, you are not alone. Something else has remained in this house, a being of infinite grief and rage. While you hunt for clues, it hunts you, waiting for its chance to unleash its anger on you.
Can you survive long enough to find atonement?
You are not alone
A restless AI enemy will be stalking you, and you really don’t want to be caught. Will you run, hide, or find some way to fight back?
Explore a realistic, interactive suburban house that gets more fractured and twisted the deeper you go.
Piece it together
Read letters, find diaries, and examine the precious mementos of a broken family to understand the terrible events that led you here.
Almost too real
The story is grounded in real-world domestic tragedy, the fears and hurts that we all know: broken hearts, betrayed trust, grief, and loss.
Light and dark
The power of Unreal renders a photorealistic environment with dynamic lights and shadows that can dazzle you or plunge you into darkness.
Choose your challenge
Standard difficulty will occasionally point you in the right direction, but in hardcore mode you will be on completely on your own.
Infliction Launch Trailer
Infliction Kickstarter Video
Infliction Trailer #2
Infliction is an accomplished take on a well-worn genre. Minus two glitches and one unexplained story beat, it's a game that demands your attention and refuses to let it go until long after the credits roll. This is horror done so very right and a game that has me eagerly anticipating what McCleary and his studio are going to bring to us next.
Infliction is better than the majority of games you can find like it, featuring much better writing, but its problems standout frustrating tall. Still, it's hard to not give the one person team of Clinton McCleary at Caustic Reality many props for pulling off what is here basically all by himself, and I look forward to seeing what he does next.