Oninaki Reviews
Oninaki fails to present its story in a meaningful manner, but the combat system has its moments. The overall quality of the game is held back due to its repetitiveness and ideas that fail to materialize properly.
Oninaki, Tokyo RPG Factory most recent attempt to reinvent the classic JRPG experience falls short. While the story is emotive and the concept of reincarnation is memorable, it's hack'n'slash formula turns boring in a flash. Nevertheless, Oninaki remains as a beautifully crafted experience designed for those that are fed up with the traditional turns-based systems, and newcomers in the genre.
Review in Spanish | Read full review
With some additional tweaking, including making its combat a bit more fluid, Oninaki could have been something special. As it is, it’s simply okay.
Oninaki could have been Tokyo RPG Factory's best work to date, but ends up to be "just" a solid hack'n'slash rpg with a good combat system due to repetitiveness and a lack of depth.
Review in Italian | Read full review
With Oninaki, Tokyo RPG Factory finally delivers a game with a true personnality in its art direction and its plot and atmosphere. Alas, the exploration seems dull and the structure of the game in general is too repetitive. Promising maybe, frustrating nonetheless.
Review in French | Read full review
Oninaki feels hollow. It's dark but has no message. It's complex but has no need for that complexity. It builds an interesting world and never does much with it. It's a game filled with great ideas that just go nowhere. Unfortunately, that is par for the course for Tokyo RPG Factory games.
This role-playing adventure's interesting, haunting premise can't stop you wanting to fling your controller at the wall
It was premature game, it would've been much better had the developer spent more time on it. Despite this, the game is one of the darkest game this year, it made me feel sad due to the continuous sad situations. The developer hit the mark with the OST, and i kept listening even after finishing the game, I recommend this game to JRPG fans only.
Review in Arabic | Read full review
All in all, Oninaki falls short of being a great action RPG, but it's not without its charms. An intriguing world and story keep things afloat, while an addictive character progression system distracts from repetitive dungeon crawling. This definitely isn't Tokyo RPG Factory's best game, but it is an interesting diversion. With a little more depth, a sequel would be a tempting proposition.
Oninaki is more proof that the team at Tokyo RPG Factory are more than capable of putting together an enjoyable RPG, though the transition to a more action-focused battle system has seen it falter a little when compared to their more traditional (and better) previous releases. That’s not to say that Oninaki is a bad game when compared to I Am Setsuna and Lost Sphear though; in fact, I had a good time battling with the use of various Daemons, whilst the deep upgrade system and the twists and turns of the narrative kept me engaged throughout. With an excessive use of padding throughout the final third of the experience and some underwhelming gameplay mechanics though, Oninaki can be a little guilty of outstaying its welcome as you reach its drawn-out conclusion.
A nice classic action-jrpg, but nothing more. Oninaki give some hours of fun but offer a very little game experience.
Review in Italian | Read full review
If you’re a fan of Tokyo RPG Factory’s games or JRPGs, go ahead and check Oninaki out. It’s an interesting take on the genre, and on some tricky topics that are rarely tackled in games. Otherwise—and especially if you’re likely to find such content difficult—give it a miss.
Oninaki has one foot in the grave while the other doing a pleasant tap dance. It has an interesting story held back by bland characters and filler, and its gameplay can feel great when you're not getting pounded in the face and stunned to death. Unless you can find it on sale, I'd skip this one.
Oninaki's fascinating world and beautiful visuals promise a lot, but frustrating action-RPG combat and awkward story presentation keep its potential from blossoming.
With a shorter run time and a bit more tweaking with its action RPG mechanics, the game could have been more than just a “Factory”-made title.
I think the most irritating thing about Oninaki is that its flaws don’t feel like they come from laziness or apathy, but a lack of time and budget.
Oninaki is a gorgeous and entertaining, if slightly clunky, RPG that isn't afraid to explore some heavy themes in novel ways.
Combat is fun on a basic level, but repetition and a lack of evolution blunt that over time. The story and setting also fail to live up to their initial promise
Oninaki is a likable RPG. Its story and setting are interesting, and the Daemons you collect to help you fight are cool. Unfortunately, bashing through uninteresting swarms of high-HP enemies puts a damper on the fun. Oninaki is still better than Tokyo RPG Factory's previous games; the studio seems to be moving in the right direction. If it can get past its extended growing pains, it'll be a contender someday.