Firefall
OpenCritic Rating
Top Critic Average
Critics Recommend
Critic Reviews for Firefall
There's plenty to like in Firefall, but not much to love - and that's the passion it needs to evoke in order to get you spending on those Red Beans that will open up the game's more interesting tools and let you progress faster, both upwards through the levels and through the world itself.
Makes you work a lot for very little. The repetitive churn of missions and activities further spoil an only occasionally entertaining shooter.
Firefall's quests and world design have some appeal, but humdrum travel and repetition spoil the fun.
Firefall's shooter/MMORPG hybrid combines genres to produce mediocrity.
Firefall is middling. If you have free time to spare, the fact that it won't cost you anything to try is a huge win. If it manages to sink its teeth into you over the first few hours, you might just be hooked. Personally, I'll pass.
Firefall is a massively-mixed bag. The game is at its best when it forces players to frantically shoot their way through swarms of enemies while protecting an objective, but the fun found in these missions wears off when repeated over and over. I think there are a few hours of genuine pleasure to be found in Firefall, but beyond that I think it's hard to recommend it to anyone, unless they're just a diehard fan of MMO tropes.
I guess my review boils down to is Firefall worth your time and hard drive space? Yes. If you stick with it for a couple of hours, you may come away somewhat impressed.
Firefall showed some real promise as I started on my epic journey. The shooting was fine, and the missions were fun at first, but then after doing almost the same thing over and over again, I just couldn't find any reason to continue. Like I said, I am willing to go back and see if the game improves in the future but I wont be returning to Firefall anytime soon.