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I won't hold it against Calvin Weibel's skill and prowess with basic game design, because for all the obvious negatives I'm insistent to bring up, Doors is so clearly and obviously an interesting premise that revolves around logic, reverse psychology and trickery.
Despite the holidays, Sketchy Logic put out one patch incredibly quickly, but it's safe to say my experience playing Aviary Attorney simply didn't set my heart aflutter. Instead, it might just have broken it.
There's a joke about two huge lumps of coal somewhere, but I refuse to offer Sakura Santa even that. Whatever cheap thrills this visual novel does include aren't worth sitting through incredibly flat writing and a lack of substance for. If you're looking for shiny anime mammaries, hit the rest of the internet instead.
For a game that has such an incredibly interesting premise, 1000 Heads Among the Trees is utterly woeful in execution. The sound is bad, the visuals are bad, and to top it off, the narrative —which is heralded as the focus— is horrendous. In the information given about the developer, there is a line that says "he generally tries to spend as much of his game development time as he can working away from his computer" and honestly, it shows.
Corpse of Discovery had promise, but a not-so-great execution. It could use a good coating of polish.
While Vogelsap likely anticipated more interest in their project, something will have to change before this mess of a multiplayer game goes from bad to an outright lie.
This title plays like a sarcastic version of a real game. I don't mind being mocked if I can laugh along, but this is just mean.
So much of Armikrog feels neglectful and lazy, lacking anything to make it stand out. Even the claymation look of it doesn't save it from the carelessness put into it. It's hard to see where that million dollars went. All of that said, it isn't terrible, but if you've never had the pleasure of playing The Neverhood, do yourself a favor and pick that up instead.
Much like The Bible is full of sections of endless "begats," describing Zheros becomes a list of "berefts.
Hatoful Boyfriend is the food fight of video games. While you can derive a great deal of entertainment from its complete insanity, this doesn't negate the fact that the end result is a total mess.
Fighter Within could have been a demo disc for the power of the Kinect 2.0, but instead is an absolute mess that recalls all of the original sensor's faults.
Line of Defense Tactics looks like a mobile game, controls like a mobile game, and has all the gameplay depth of the most mindless time wasting mobile games. On phones and tablets where it's free and more suited to the platform, it's not a bad option, but on PC it comes up short in nearly every way.
Adventure games thrive on compelling stories and a solid sense of logic, and Violett has neither. More criminally, the logic underlying the game's systems seems to be broken, making it nearly unplayable.
Gomo takes an hour or two to play through. There's nothing wrong with short experiences, and sometimes they're preferred, but when there is nothing special about this game, it is harder to justify a purchase.
The most insidious thing about Moebius is that you don't know how wretched it truly is until the very end. Sure, it's tedious, stupid, ugly and glitchy, but you don't really grasp it until all of that culminates in the last act.
I am still confused how the combination of The Odd Gentlemen and Neil Gaiman, two things that are excellent on their own, would up generating this monstrosity. It would be like if Steven Spielberg and Daniel Day-Lewis committed to a film and then it turned out that film was Sharknado Versus Mothra: New Moon.
What exactly is one supposed to get from The Old City: Leviathan, a game lasting about about one and a half hours? Nothing. There's nothing worth remembering about The Old City: Leviathan.
Contrast is a mess. It's ugly, tiresome, insipid and occasionally insulting.
It'd be easy to overlook the The Lost Lords' myriad issues — the awful presentation, the lack of true divergence, the general lack of polish — if it weren't for its biggest problem: it's boring. Even for diehard fans of the show or books, there's little to glean from these first two episodes so far.
The sad thing is that Silent Hill: The Short Message has a lot of good story ideas, characters and world-building, but then proceeds to waste them on completely unoriginal, shallow gameplay. It paradoxically wanted to move ahead and tackle more mature themes and stories, yet has gameplay that feels blatantly regressive, settling for the most generic aspects of modern horror games. If this is the direction that the franchise wants to take, then it's headed straight for a cliff. Hopefully the likes of No Code will be able to salvage things with their side games later, but for now, you can easily skip over The Short Message.