Wccftech
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So far, I'm having a lot of fun with Top Spin 2K25, though there are some obvious shortcomings, like the lack of online doubles and custom matches, the very limited roster of pro players, and the too-long rallies. I'll reserve final judgment after proper testing of the 2K and World Tour modes when they go live.
There's plenty of content for those seeking to shell out the cash, however, and that's the best part. Granblue Fantasy Versus Rising offers plenty of content for both its single-player and multiplayer components to justify its price tag and its new mechanics and highly refined visuals are just a beautiful sight to behold.
At this point, I can say Meet Your Maker’s raids provided decent tooth-gritting satisfaction, and building my own Outpost deathtraps was simple, devious fun. I’m just not sure if Meet Your Maker’s building tools have the necessary versatility to give the game long-term legs, particularly when combined with limiting mechanics that make more elaborate Outposts a chore to complete. I hope to be surprised, but if the game can’t attract a dedicated community of talented creators, Meet Your Maker may find itself at the pearly gates before too long.
I'm not quite ready to rate Atomic Heart, having only had access to it for a handful of days, but what I've played so far points to a very well-made game that falls just one or two notches short of true greatness. Still, it's a must for any shooter fan, and it's one of the most optimized games I've seen in a long time, a breath of fresh air given certain disasters released in the past few months.
In terms of story, Hogwarts Legacy also manages to capture the magical feel of Harry Potter. It does it successfully by being set a good century before the events of the novels. We'll meet a few Weasleys, even a gaunt, to name a few. The only known characters from the other formats you'll know are the ghosts of Hogwarts, with you crossing with Peeves, chatting with Nearly-Headless Nick (if you're Gryffindor, I assume other houses will be different) and other longer-term fixtures. Fortunately, and as far as I am, the game manages to forge its path incredibly well, adding in a few canonical elements, such as ancient magic. I'm not at the end, so if it is canon, I'm curious how they explain away the lack of ancient magic in later stories.
As already mentioned, live service games live or die depending on how they are supported, so it is difficult to say if investing time in Roller Champions will be worth it in the long run. The game is solid and feels good to play. The plans for the game's first year sound interesting, with each Season introducing new content revolving around a theme and new quality of life features. Hence, the ball is literally on Ubisoft Montreal's court now. Will they be able to complete their three laps of the arena and score five points? We will just have to wait and see.
Battlefield 2042 feels like the most complete Battlefield game yet, mainly thanks to the incredible depth provided by Battlefield Portal and the brand new Hazard Mode, even though it is unclear whether it'll be enough to draw flocks of new players to the franchise.
Dr. Kawashima's Brain Training for Nintendo Switch isn't likely to hit the same spot that the original game did over a decade ago, but it offers a very similar experience. If you enjoyed it then, you'll enjoy it now, but given how many similar mobile apps are commonly available, this feels far too expensive and prohibitive as a full-price retail release. Perhaps future DLC and updates could bolster the experience, but as of right now, I've come away fairly cold.
The Nintendo Labo VR Kit is a work of genius, for the most part. The Blaster and Elephant are particular highlights which transforms the way the Nintendo Switch works, but the Fan and the Bird ToyCon are just… somewhat useless. Great for the family, great as a weekend crafting project, and definitely the best Labo kit yet.
All in all, Switchblade is a decent enough MOBA that uses the car combat angle well to mix things up. It’s simply too early to tell whether this is going to the next big competitive game but it’s a good start.
Nintendo Labo Vehicle Kit is another fascinating, clever step in Nintendo's Labo line, one that still managed to be as enjoyable as the first time I started folding cardboard months ago. The building is still far better than the playing, and adults will likely find it too simple, but kids and creatives will once again find loads to while away their time with here.
Overall, besides the aforementioned lack of instant assassinations in some cases, I do have a lingering concern regarding the depth and variety of content, an important aspect of games belonging to the open world genre. Ubisoft stated that it would always be meaningful, but I still have to check whether this will actually be the case. Other than that, though, Assassin's Creed Origins is looking great so far.
Babylon's Fall is a terrible experience all the way throughout. Reaching the endgame and postgame content (when the game actually becomes quite good) doesn't matter because the journey to get to that point is the most painfully boring affair in gaming. The game's dull story and horrendous visuals certainly don't do this game any favors.
Orange Cast is a bad game. Featuring an incomprehensible plot, terrible dialogue and localisation, several bugs and issues, and a general lack of quality, there's little to like about the game. There's always the chance that this could interest somebody, but I can't honestly see who this would be.
Nickelodeon Kart Racers is, simply, a very very bad game. With basic at best visuals, terrible audio design and quality, as well as just downright bland kart racing, this isn't the kart racer for you.
REVEIL feels like a game that tries to be like its inspirations but fails to deliver on what makes them stand out. The game doesn't appropriately do much with the potential it has and the atmosphere and tension it builds doesn't really go anywhere. The twist at the end also comes out of nowhere and exists only to deliver a shock that really isn't deserved.
South Park: Snow Day! is a roguelike shooter experience that is short and extremely mediocre to the point of being bad. While it isn't incredibly broken, it still fails to provide a meaningful experience, especially compared to the games that came before it. The shift from 2D to 3D isn't important at all. Rather, it's the incredibly repetitive and boring approach it takes alongside its formulaic plotline that makes it feel like one of the worst episodes in the series.
Narcos: Rise of the Cartels is the perfect example of one decision ruining any chance a game had of being reasonable.
WWE 2K20 is a slap in the face. I'm sure plenty of passionate people worked on this game, but the fact that 2K Games was willing to release it in such a sorry state shows they believe WWE hardcores will blindly gobble up whatever they shovel at them. WWE 2K20 is ugly, broken, uninspired junk, written and presented with contempt for pro wrestling and its fans. I know buying the annual WWE game is a tradition for a lot of people, but I strongly urge you to reconsider this year. If 2K and Visual Concepts can't do better than this, it may be time to hang up their boots.
There is nothing about Vane that redeems it. This review reads like a list of complaints instead of constructive criticism because there isn't even anything to be constructive about. It's a game that's a challenge to play simply because it challenges your patience.