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The frustrating chain of trial and error will bring about a swift choice to give up on this strange platformer, more so because the game suffers from a serious case of incompleteness, reflected in multiple glitches and falls through the textures. Add to that sometimes unpredictable command behavior and we get a complete package, ready to be avoided while we dedicate our time to something else.
Guards is a game that approached turn-based strategies in the simplest way possible, while still adding a twist to it – and the game succeeds at that – but there’s a glaring lack of an interesting story and cumbersome grind that the player has to endure.
Necropolis is a game that has its bright spots, but that brightness quickly wanes and extinguishes. The more you play it, the more you’ll feel like you’re running in circles from which you wish to escape. And that’s unfortunate, because at first glance the game shows promise.
The quality and your enjoyment of the game varies greatly during its running time, as Shadwen occasionally offers moments of gameplay brilliance while most of the time it just falls flat. If you do manage to endure it, you do get rewarded, but it is too high of a demand when playing the game feels more like a chore.
There’s an inescapable feeling that in a sea of retro titles and remakes the team that made this game felt compelled to offer such an experience to new players, while drawing on the nostalgic memories of the veterans. Compared to what today’s RTS games have to offer, especially when it comes to polish and production, Cossacks 3 feel at the level of browser-based strategy games.
This is the Police is a good idea, but somewhat clumsily executed despite its potential to be much more. Overwhelming pressure forcing the player to play along a certain route and too many virtual days to survive hamper this game from being “FTL with cops”. There will be those players who will love the rigor of its challenge, but for now it might be best to wait for an inevitable balance patch.
Even with more than twenty playable characters, Battleborn fails to offer enough variety in its gameplay to keep players engaged for longer periods of time. And with an unfortunate release date, it is a game that will be forgotten in a matter of months.
The overall rating might be harsh, it could have been a bit higher, but for a game that has "Mirror's Edge" in the title there must be consequences. The rating is more of a warning not to make the same mistakes again. ME deserves far more than average.
Essentially speaking, you’re once again playing an indie platformer where the main aspect of gameplay is leading a clumsy robot who climbs these giant plants by only using his hands, which can generally become very frustrating after a few mistakes that aren’t entirely your fault, but that of the controls.
While the old players will probably relive the moments of happiness they hoped for, God Eater 2: Rage Burst probably won’t attract many new fans. Even if it’s great, it’s definitely not for everyone. So we warmly recommend if it’s even possible, let someone who already played the first game lead you into this world first, instead of risking less than a mediocre impression of, deep down, one very good title.
No Man’s Sky is a foundation for an opportunity that no game has come close to, but is so empty despite its size. This is a game riddled with technical difficulties, bland visuals, but beckons you to its side with its openness and eluding promises.
Older players will generally be interested in what The Force Awakens has to offer when it comes to humor. Just like the LEGO movie, the game takes the story already familiar from the movie and mostly follows it, but "twists" it just enough to make it funny, entertaining, and with a few mature jokes to appeal to the older audience.
Something that everyone should try, especially if you're an admirer of fighting games, but not much more than that. This is not a game you'll tell stories about for a long time, so spend a few hours on it, and elegantly forget about it after you're done. The sea of "just above average" is huge and Mother Russia is just about drowning in it.
Bangkok offers even more opportunities and reasons to keep playing this high-quality, episodic, edition of the legendary assassin. Although you might encounter a few technical oversights, it will be evident that this Hitman promises even better episodes to come. We certainly can’t wait to see what the next episode brings, and until then… If you can’t beat the musician, join him.
The game is very likeable, oozes with humor and apart from slightly higher difficulty, isn’t frustrating. Still, controllers and friends are mandatory. It takes a lot to make a stew and Overcooked’s is more than satisfying.
This “hacker” proof-of-concept has passed, but it’s not for full price recommendation, even if it’s an indie title. You will enjoy the beginning, at times you will feel smart and you will want a little bit more of everything, and it’s certainly worth trying at some sale or with a discount, but not at the current price.
Furi is a very difficult game that fluidly combines mechanics from different genres. But in the end, it’s nothing more than an empty game that offers nothing more other than great boss fights. We would prefer it if there were other things to do between bosses besides playing the walking simulator. Furi is a game for people who are unafraid to die; those who never give up and love that sense of accomplishment more than anything.
The game has its flaws and problems and it could have done with much more variety to it. But the core is amazing. The idea is great. This is really something new and fresh in the horror genre.
Even without massively crowded areas, the sheer scale of Sapienza is well worth the entry price for Agent 47's second episodic outing. It is a welcome improvement over the first episode, although still far from greatness we expect from Hitman games.
The game is unforgiving and it doesn’t put up with the player’s nonsense, but it respects the player enough and doesn’t tire him out with its own. Adding to all that is a visual identity that’s a tribute to the 8bit era, but not in a “corny” way, a lively yet borderline aggressive color palette, and adrenalin pumping background music that’s never distracting.