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Dark Alliance is a dull and unpolished multiplayer action RPG with repetitive and glitchy combat, broken online connectivity, unbalanced solo play, and more than enough technical issues to put off anyone even slightly interested in checking it out.
Lost Angel is a complete misfire, in an era where FMV games are starting to make a respectable comeback. Its unique setting is wasted on a poor script, low production quality, and strange creative choices.
Godfall is such an unpleasant experience it's difficult for me to find anything to like. Occasionally, it flirts with just being a mediocre snooze, but then you hit an aggravating boss fight that reminds you of how poorly it was designed. It would take an entire shift in tone and genre to salvage anything offered.
Tamarin strives to be a spiritual successor to Jet Force Gemini, but its poor art style, stale and disappointing gameplay, and shoddy controls result in a game that won't be remembered as fondly as its inspirator.
Almost every good piece of design in Last Encounter is knocked down multiple pegs thanks to an oppressive grind. It successfully manages to invest you in the world and its systems, before quickly erecting barriers that direct away from the interesting features. Had the game been a bit more generous with its upgrades, or toned down the monotony, this could have been a solid roguelike.
Blair Witch, much like the rest of the franchise, is a disappointment. It's not scary, it's rarely interesting and it's not particularly fun to play. It has a solid look, but is lacking in just about every other department. I say this begrudgingly, but you're better off watching the films.
The actual interactive component of The Grand Tour Game is really quite poor, with awful handling and dated presentation making the races and challenges vastly inferior to the segments they attempt to replace, in between clips from the show you've already seen.
Travis Strikes Again: No More Heroes can be engaging and stylish when it wants to be. However, it rarely wants to be either of those things, and is instead content to be a bland, boring slog that never gets out of first gear.
Overkill's The Walking Dead squanders whatever little potential it had with poor presentation, unenjoyable gameplay, technical issues, and simply poor design.
The inevitable result of a collision between ambition and inexperience. Not recommended unless you feel that Terraria would have been improved by the addition of a cling-film-thick story, airship combat, and a heavy sprinkling of bugs.
Aaru's Awakening is a tragic example of failure to translate a strong creative vision into an enjoyable final product. Lackluster controls and a lack of polish prevent what is otherwise a game with a strong, unique identity from reaching the heights it should have.
Fade to Silence is an unremarkable and slow slog for survival through a wintry post-apocalypse. Technical problems, underdeveloped gameplay systems, and a confused tone erode away most of the enjoyment in a setting that showed potential.
While it borrows bits and pieces from successful horror games, Everything Is For Humanity is far from the best first-person offering in the genre. Alongside its poor horror execution, it is inconsistent, incoherent, and unpolished.
Frustrating puzzles, bad visuals, and prevalent glitches don't keep Trinity from being an unintentionally funny experience, but they come extremely close. It's largely unpleasant and nearly impossible to finish, but the morbidly curious will find the story snippets well worth the impractical effort.
Strafe has the look and style to stand out, but Pixel Titans should have been focusing on making sure the game was not only fully functional, but actually fun to play, as well.
As one of the most frustrating games ever made, I Am Fish is a special kind of awful. With horrible traversal, unforgiving physics, inconsistent challenge, and terrible stealth sections, it is about as fun as getting your head stuck in a fishbowl.
Eternal Hope had potential, and it has great presentation qualities. However, the lack of meaningful plot direction and unresponsive controls make the adventure more of a slog than it should be.
It's tough to knock this too hard given its meager $2 price, but still, a poor game is a poor game, and Cerberus just falls flat in most areas. While it's at least functional - the ambiguities, empty settings, and overpowered, erratic enemies produce an experience that's tough to enjoy for more than a handful of minutes on end.
BLIK uses a typical first-person puzzler template to produce a substandard game. Because of its bad reflection mechanics, playing with mirrors has never been so irksome.
Strangely compelling though it is, Consortium is a roughly-cut venture that doesn't really make use of its ideas. Not recommended unless you're really, really, creepily into dialogue trees.