Jeff Marchiafava
1-2-Switch belongs in a mall kiosk with a 10-minute play limit – though most potential customers would probably walk away empty-handed long before then
Provided you don't get hung up by myriad design problems or a progress-halting bug, Armikrog is a monotonous and overly simplistic adventure
Homefront's few smart concepts are crushed under the weight of constant glitches and other problems
Procedural generation does little to bolster the one-dimensional gameplay and lack of a compelling narrative
The barebones arena action offers too few thrills. If the distracting visuals don't turn you off, the sophomoric humor and constant barrage of insults will
Poor matchmaking and punishing XP penalties kill the desire to partake in the slow progression
Horrendous load times, arbitrary progression restrictions, and downright confusing design drain ReCore of its potential
A few chuckles and new personalities can't sustain the meandering adventure.
Kingdom Come serves up an intriguing personal story and a detailed world worth exploring. However, on a technical level, the game is broken
Flipping your first few houses is fun, but the game doesn't have the scope or flexibility to stay interesting for long
The cat-and-mouse gameplay is exciting and captures classic horror-movie moments – when the game actually works, which isn't often enough
Furi's sole focus on cripplingly difficult boss fights is the definition of niche. Those who aren't up for the challenge will be disappointed
There's only so much fun you can get out of playing the same level over and over again
Atlas Mugged delivers a solid opening and a few chuckles, but I would've liked more meaningful choices and character development
JazzPunk is good for a few chuckles and the novelty of how absurd the game is
Telltale avoids a complete flop with a more engaging second half and a well-done finale
Already-limited offerings are diminished by a quasi-free-to-play monetization scheme
Last Year's core gameplay is solid, but the thrills are short-lived due to a lack of content
Superficial shakeups leave New Dawn feeling familiar to a fault for longtime Far Cry fans, but the gunplay is still satisfying
Donkey Kong Adventure offers up more turn-based entertainment, but its timing and standalone nature limit its appeal