Metroid Dread Reviews
Metroid Dread can't commit to giving players an action-packed power fantasy or a suspenseful adventure against the odds. It's quick, short, and snappy -- all things that can be good when used right, but not at all what Metroid Dread set out to deliver.
I expected more out of Metroid Dread than a facelifted remix of Metroid Fusion and Samus Returns.
Samus Aran's return after 20 years is welcome – but other games have taken up her mantle in the meantime
Dread is fine. It's not just nearly memorable enough for a game that fans have been waiting for so many years for now.
I simply don’t think this stands as tall as Super Metroid, Zero Mission, Prime, Fusion, or even Samus Returns. But to a Metroid fan it is worth playing and realize that these are problems I found with the game; other people haven’t had the same issues. However, to anyone who has never played a Metroid game before, I don’t think this is the place to start. I think it feels too different from the rest of the series (neither a good or bad thing) and the moments in the story that hit really well only do so because of everything that has happened before in previous titles.
Frustrating boss battles and cumbersome controls distract from an otherwise fun and isolating adventure
...Metroid Dread is a good Metroid game and will likely be a favorite among fans of this series.
How you'll enjoy Metroid Dread depends on what you're expecting from the game. If you want a traditional Metroid experience, don't hesitate, because that's exactly what Metroid Dread is. In addition to following the formula of the classics to the letter, Dread introduces us to the most versatile and agile Samus in the series, majestic and challenging bosses, and an HD presentation that is a treat for the eyes. But we were hoping to find in Dread some kind of evolution of the formula, a wish that we don't deem unfair considering the indie titles of the same genre which managed successfully to improve the formula's potential. Metroid Dread seems to have been created in a bubble, so much so that the only innovation that MercurySteam has introduced is a new type of enemies, the seven E.M.M.I., which poetically exhaust their originality in minutes.
Review in Portuguese | Read full review
There's no denying that Metroid Dread is a solid game. But I'm still disappointed at how safe the studio decided to play with this game. While the gameplay is solid, everything else is just "ok" and there's no innovation, leaving me feeling that the newest sequel to Metroid should've felt more influential on the future of the genre it popularized.
Review in Portuguese | Read full review
Metroid Dread feels more like a tribute to those games than the next in line. It’s all flashy and high octane, turning Samus into a Hollywood action hero who kicks ass and takes no shit. It’s “Metroid is awesome” blown up into a major game release, with some canon-extending cutscenes bolted on.
Metroid Dread is an experience that is at times deeply enjoyable yet at the same time imperfect.
Review in Italian | Read full review
Metroid Dread is both a retreat from the recent experiments of the series and a continuation of the identity crisis it has endured since the Gamecube era. Backtracking to the safety of familiar haunts, even ones as polished and gleaming as these, can’t help but leave you wanting more.
I was really debating how I would score Metroid Dread. After all, it did live up to many of my hopes and expectations, which is hard to do after a wait this pronounced. But I still couldn’t shake the feeling that Super Metroid did many things just a bit better. As such, I can’t help but score this a little lower than I wanted to. That said, if you’re a fan of the Metroid series, you’ll find a lot to enjoy here for only $59.99. Not only is it challenging and story-driven, but there’s plenty of incentives to replay the game in the form of various galleries. While there’s some frustrating design issues that could have been avoided, this is still a must play game for fans of the series, or just those that own a Nintendo Switch. Here’s hoping we don’t have to wait another 20 years for the next epic tale of Samus Aran.
I'm grateful to have experienced Metroid Dread's tale on the Switch, given that its initial - and scrapped - intention was to be a Game Boy title. The impact this game alone will have on the franchise is of grandeur, that will remain unmatched for many years. Game of the Year worthy? Yes. Definitely.
If you are somehow infected with the Metroid series, you do not need these lines to play this game. No, even if you're playing for the first time, Metroid Dread can be a good choice to see what kind of dynamism the series has.
Review in Turkish | Read full review
Metroid Dread is, well, another 2D Metroid, and that is worth celebrating if you’re a fan of the franchise. It will not, by any means, convert newcomers into die-hard fans of the series, given how it assumes you’ve played its predecessors right from the get-go, but it offers a crap ton of fanservice and excellent level design for those who know what to expect from a Metroid game. If only it didn’t have so many obnoxious stealth horror sections that did nothing but halt my overall enjoyment with it, this could have challenged Super Metroid as to which entry in the series is the greatest of all time.
[Metroid Dread is] a worthy follow-up to the legacy established by Super Metroid and Metroid Fusion.
Although it lags behind its current peers in the story and characterization sections, Metroid Dread has been a great return to the series with its episode designs and its own development of Metroidvania rules.
Review in Turkish | Read full review
Nintendo brings back its classic franchise and gameplay with Metroid Dread, and with a little extra darkness and isolation. How does it fare?
Metroid Dread is good, but it could use a lot of gameplay balance to make the game better.
Review in Slovak | Read full review