Mighty No. 9 Reviews
Look for this to become a cautionary tale for crowdfunded projects from now until the end of time. Sometimes a legacy of success isn't enough to guarantee quantifiable quality in the future. Caveat emptor, friends. This is not the spiritual successor you're looking for.
Mighty No. 9 went through a tough development and was rightfully scrutinized but it's a challenging game with great controls. The graphics could be better and the framerate doesn't stay at 60 but those problems don't ultimately hurt the game. What hurts Mighty No. 9 is that it's not Mega Man. So if you want Mega Man, you're better off playing Mega Man. If you want a game in the spirit of Mega Man, Mighty No. 9 will satisfy you.
Mighty No.9 is a great old school action platforme. Although it doesn't reinvent anything new, it shows a remarkable game, although weakened by some ingenuity, especially technical .
Review in Italian | Read full review
Mighty No. 9 has a strong gameplay core that isn't better or worse than Mega Man—it's just different. The further the game deviates from that core, however, the worse it becomes.
Mighty No. 9 is a forgettable attempt at cashing in on people's nostalgia and love of Mega Man.
As an homage to Mega Man this is almost a complete failure, especially given the only successful elements are those that have the least to do with the original games.
The biggest takeaway I have from Mighty No. 9 is that it was such a letdown.
Uneven in tone and execution, Mighty No 9 is equal parts fun and frustration. Inafune won't reignite the fire of his famed franchise with this initial effort. We can only hope that subsequent attempts to reboot the blue bomber turn out better.
This boring and bland game isn't the spiritual sequel to Mega Man we were hoping for. Mega Man is dead, long live Mega Man!
Mighty No. 9 contains the seeds of a good platforming franchise, but for now they're exactly that: Seeds. In its current state, Keiji Inafune's intended successor to the Mega Man series lacks creativity, joy, and character – not to mention several weeks' worth of polish.
Mighty No. 9 is a disappointment. As I went through the game, I saw all the things going wrong and began going through possible corrections in my head. It should have looked like the original prototype. The character designs and lighting were better there. The dialogue and story segments should have been more engaging and dynamic. The special abilities needed more heft. Some last minute polish could have fixed these framerate issues. That made me mad, because if I could see all of these issues that needed to be addressed, why couldn't the developers? With all of the delays this game has seen, why do these problems still exist? Mighty No. 9 isn't a terrible game, but it isn't a good one either. With an end result like this, I feel pity for every person who backed it.
Mighty No. 9 is an enjoyable 2D action game that carries on the spirit of Mega Man quite well.
The final line of dialogue in the story posits that only time will tell if "this Mighty No. 9 is a blessing or a curse." The statement probably wasn't meant to be as fitting or applicable to the finished game as it ultimately is, but maybe it was a rare moment of introspection.
Mighty No. 9 has all of the annoying traits that buried the Mega Man franchise, but none of the personality or charm that made it so beloved in the first place.
This feels like an answer to why Capcom isn't making Mega Man games anymore
Mighty No. 9 was designed to be a spiritual successor to Mega Man. If any of that spirit was ever here, it's long since decayed. The game is incredibly frustrating, suffers from bad design choices throughout and offers only middling enjoyment .
It genuinely upsets me, not as a critique, but as a fellow gamer that this game turned out the way it did.
Mighty No. 9 attempts to breath fresh life into the 2D platforming genre but it lacks the polish and magic that made Inafune's iconic series such a staple of 90s gaming.
One of the most frustrating aspects of the level design is the game's liberal use of instant-kill environmental hazards. They appear frequently and in ways that trigger cheap and frustrating deaths
The phrase that best describes Keiji Inafune's infamous spiritual successor to the classic action-platforming franchise is "aggressively mediocre." In fact, Mighty No. 9 is such an average video game that reviewers could give future mediocre games a Mighty No. 9 out of ten and it would serve as a perfect indication of their quality.