Last Day of June Reviews
The developers really took the time and care with this little game. It's not that long of a game but definitely had some effort behind the few hours it takes to complete. They tell a story of an undying love and devotion of a husband mourning the loss of his beloved wife. They really portray the lengths one will go to get that one last moment with their special someone. The artwork and lighting in this game is really beautiful and stands out among the other games I've played as something unique. This title was really a refreshing and moving one.
An amazing story, that had me wanting more, and wanting to see what would happen next. It’s not without some minor flaws, but if you are willing to go along for the ride, the story will be enjoyable.
An emotional tale that is extremely short but also worth the time spent if you can get over its flaws. The pacing could be a little better and the gameplay could have avoided the repetitive nature of its design but it is still a good experience overall.
Last Day of June is mostly quite good. It's a story-driven game with one of the best-told stories I've seen in some time, and it offers an emotional edge that's likely going to leave you with a lot of feelings by the time you reach the credits. The gameplay, however, is passable at best and annoyingly repetitive at worst, and while it didn't fully keep me from wanting to reach the end, it added a somewhat frustrating slog to get there.
Looking past the mediocre puzzle and adventuring elements as well as the cinematic repetition, Last Day of June excels at storytelling – conveying emotion on-screen in a way few other games manage to achieve. The developer has admittedly done a sound job at making a title involving such depressing themes as beautiful as possible – through its unique animation, perfectly synced soundtrack and stunning visuals. If you do intend on playing this, the ending is as catastrophic as it is comforting.
Last Day Of June is a short but satisfying tale that uses the Groundhog Day formula to immerse you in a touching and thoughtful way. It’s clear to see that the game’s core inspiration has been taken from Steven Wilson’s haunting but beautifully animated music video “Drive Home,” which is something that constantly looms in the background. Yet while it doesn’t shy away from very serious real-world situations, it also doesn’t tastelessly sink you too deep into its dark depressive undertones either. It has a clever approach, especially considering the choice of medium that it uses, which is all so beautifully and carefully constructed to tell you its story.
I’m sorry if this review is somewhat evasive but I don’t wish to do anything to ruin the outstanding story in the game concerning love, loss, and even sacrifice for the sake of others. There’s no getting around the somewhat repetitive nature of the core gameplay as you relive the same events multiple times and try to affect different outcomes. There were also a few times where I wasn’t 100% sure what I was expected to do but the thing is, if you are a sucker for a great story, Last Day of June will absolutely suck you in and help prove that games have an amazing power to connect you to a meaningful story.
Last Day of June is a great example of how to turn a short tale into an engaging interactive experience, one that importantly does not overstay its welcome. There may be one or two frustrations along the way but, all-in-all, it tugs at the heart strings in the right places on the story front, and also engages the brain on the gameplay side of things enough to make everything feel extremely satisfying once it reaches its conclusion.
Last Day of June is an ambitious title that tackles the long-established question of whether changing events can prevent a tragedy. The execution of the art direction and narrative is immaculate and genuinely immerses you into the game and its character. However, it is sadly brought down by the gameplay loop and its repetitive nature. At first, the idea sounds and plays interestingly but ends up weakening the impact of June’s death and the drive to reverse it.
Last Day of June is a short but emotional tale that is worth an afternoon playthrough, though at times the gameplay feels a little lacking.
Though not entirely devoid of the repetitious, occasionally aimless gameplay that afflicts several narrative-driven adventures, Last Day of June quite often redeems its down periods as a filmic, affecting examination of grief.
Last Day of June wants you to feel a certain way, but the way it goes about it is clumsy and haphazard, and the visuals are unsettling.
Last Day of June may not appeal to the mass, but it is truly a touching one that will leave an unforgettable mark to everyone who plays it.
If you’re after an experience that touches your heart and soul, I recommend that you play this game. There is nothing more compelling than a game that lets you experience a journey as beautiful and as tragic as this one. A game that’s worth it from the beginning until the Last day of June.
Shortly after the intro moments, when I realized that The Last Day of June wasn't a title about the end of summer but the last day of a person's life, the reality set in that this was going to be an emotional rollercoaster, and it surely is.
A joy to view but sometimes a chore to play, Last Day of June delivers a touching story that's worth finishing.
In a nutshell, this was a fun puzzle based game with a great story and an art style that truly impresses.
True to the success of recent emotional indie games, Last Day of June is a bit like a playable version of Disney’s heart-wrenching film UP. A puzzle adventure game which incorporates the ability to rewind time and fix your mistakes, Last Day of June is certainty an experience.
Sadly, thanks to poor storytelling and frustratingly repetitive game design I was just left feeling angry at the end of the game; not sad.
Last Day of June is an emotional roller coaster that explores the themes of love and loss in interesting ways. Its simple story is an effective showcase for the diverse and charming cast. Its puzzles serve as fun palate cleansers that, despite their easiness, guide the narrative from start to finish. The stingy auto-save might have caused me some grief and an hour of lost progress, but that shouldn't deter fans of the genre from giving it a try. Be sure to keep an eye out for that pencil-and-paper symbol!