Timespinner Reviews
At first, Timespinner feels like a splendid new contender in the Metroidvania genre. It has some trong visuals and music, combat feels good, it offers maps we definitely want to explore and its story and characters are great. But this game feels a bit too easy, should have pushed the time manipulation idea and lacks epicness in its boss fights, among other things.
Review in French | Read full review
Though the map is too constrained at first, Timespinner's characters, traversal, and avenues for exploration make it worth checking out
Beautifully trim, transcendently polished, and unexpectedly inclusive, Timespinner is among the most capable endeavours to spring from Castlevania's picked-over carcass.
Timespinner looks great, plays great, and feels like what a modern take on Metrovania should be, spiced up with some time manipulation mechanics that feel a bit underutilized in the grand scheme of things.
Timespinner opens a portal in our room and automatically takes us back to the 1990s. An adventure with a vintage flavour in which almost everything has been designed with great care. A must for any Castlevania lover.
Review in Spanish | Read full review
Aside from a few mishaps in dialogue, Timespinner distinguishes itself with an absorbing story with interesting underlying themes. It stands out with a refreshing time travelling spin on combat that reflects the diversity of the level designs. Exploration, sans the tiny map, is enjoyable, with the past and present boasting unique music and mechanics to keep things fresh. Overall, this solid adventure is a great use of your time.
Even though Timespinner set out to imitate SOTN, it managed to find its own identity during its long development. It's not quite as deep as its inspiration and it won't take as long to finish, but I thoroughly enjoyed every minute I was playing.
All those years of effort paid off in the creation of an excellent entry in the metroidvania canon, and I hope it pays off in the form of a successful game as well. Timespinner exudes an aura of, "so much effort went into this, dang!" And making my way through it was a joy, both in terms of the look and feel of the world, the inherent appeal of filling in that map, and of course the smoothness and responsiveness of the combat.