Slay The Spire
Top Critic Average
It's easy to see why Slay the Spire has popularized a new blend of genres.
Slay the Spire takes some of the best parts of deckbuilding games, roguelikes, and dungeon crawlers, and mixes them into a wholly new and extremely satisfying package.
Genres combine with beautiful precision in a game that offers simple pleasures and terrifying depths.
A strategically deep deckbuilder that, with any luck, has spawned a brilliant new subgenre.
An excellent mix of turn-based dungeon crawler, roguelike, and card game whose perfectly balanced combat will have you constantly coming back for more.
An incredibly well-crafted dungeon delve with hundreds of hours of crawling chaos
Roguelites teach their lessons in often devastating ways, and Slay the Spire is no different. Each new run can feel punishing and, at times, unfair. It wasn’t until I learned how to trim the fat and come up with counterintuitive deck ideas that I really started falling in love with the game.
Slay the Spire cleverly mixes the roguelite and card game genres, bringing with it a deep and satisfying strategy layer that encourages you to experiment over the course of a multitude of runs to the top of the tower. I can only hope that it continues to see regular updates, because it's already one of my favorite games of 2019.
Slay the Spire has spent all its energy in order to firmly sink its claws into me, and I can’t envisage putting this game down for a long time.
Slay the Spire takes the best parts of roguelites, dungeon crawlers, and card games, and mixes them together into an unholy, but absurdly enjoyable game. It's the kind of game that gets under your skin and uses it like a tent, just camping out and reminding you that you aren't playing it. It's the kind of game that you can jump in for one quick run and suddenly realise that you've been playing for five hours and should really be asleep. It's the kind of game that is easy to play, hard to master, and impossible to put down. What more could you want?