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In small doses, Maneater is pretty mindless fun. Exploring is entertaining, there’s enough shiny objects scattered about to keep things interesting and the progression options are nice to see as well. However, the progression path could provide a bit more meaning if the combat and movement were somewhat more refined. Considering the bulk of the time is spent moving and fighting, that is a somewhat severe drawback from what would otherwise had the potential to be a pretty fantastic guilty pleasure.
Overall, I'd say my time spent with Utawarerumono: Prelude to the Fallen was well spent. While the lengthy text may tend to drag on a bit, especially around the middle, the combat is interspersed well, and the breaks given allow to break up the monotony. The characters are interesting and unique, the scenes are well drawn, and the soundtrack selection is well done. Combat can be both smooth and infuriating at times, but is overall different enough to remain entertaining while not so overly complicated you need a guidebook every third turn. If you are a fan of Visual Novels and grid-based tactics, you'll probably get a fair amount of fun out of Utawarerumono: Prelude to the Fallen.
Overall, Children of Morta is a fantastic Roguelike experience that makes itself rather accessible even if the genre is not your forte. With multiple characters to be used with unique gameplay styles and a well narrated story to tie it all together, this is one that should be looked into and I’m looking forward to seeing what comes next in the later updates.
I cannot argue that Spirit of the North isn't a beautiful game on the surface. It is spectacular in certain areas ways and because there are a number of good points, I rate Spirit of the North at a 7 out of 10. The story of the fox and his spirit companion needs a lot more reason to play to keep puzzle aficionados like me interested beyond the first couple of chapters.
Overall I really loved my time playing Hatsune Miku: Project DIVA Mega Mix. The music videos put a smile on my face and some of the songs I really loved and have stuck in my head hours after playing. With its huge list of songs and additional DLC you can add even more to the experience and there was already a lot to love about this game. The only thing some fans may not like is there is no The DIVA room mode like in the PS3/Vita game Hatsune Miku: Project DIVA F 2nd. Other than that I really love this game!
While Infinite: Beyond the Mind doesn't really offer anything new or exciting to the genre, it's still a wonderful experience with a lot of solid design choices behind it. With stages that don't drag on past their welcome, a co-op mode, the ability to save between stages, and some pretty fun boss fights, you can get a lot of fun from Infinite.
Dread Nautical was simply amazing to sit down to. The turned based elements mesh perfectly with the Roguelike setting that has been presented through a cruise ship stuck somewhere out there in the high seas. With plenty of possible party members, tons of replayability, and simply just being fun to play, I can only hope to see more of this down the line and maybe a Dread Nautical inspired Pinball Machine.
Overall Daymare 1998 isn’t a bad zombie title, but it isn’t a great one either. Sitting somewhere in the middle, there are both classic and newer elements that blend together nicely but when added with the visual issues and the more mechanical ones like zombies not dying, there’s a bit of work to be done in order to make this the amazing title that it should be.
Overall, the experience from The Inner Friend felt distinctly lacking, if not at least positive. The game is way too short, some of the areas felt either way too long (the ruins) or way too short (the mall literally took me less than 2 minutes to finish), and more often than not, just when a stage was reaching its end did I really start getting into it. The Inner Friend also suffers from a bit of a "genre disorder" halfway through, as it turns into less spooky, more weird mini games and escorting without the same eerie feeling, and some rather clunky handling on occasion. There was a lot that felt unfurnished and unexplored, and The Inner Friend would have really benefited from some refining and expansion to the different themes explored.
I would highly encourage anyone to experience Deliver us the Moon either on the PC or the consoles that have now launched. It’s not very long clocking in anywhere between six to eight hours depending on how lost you get, but it’s a well told and well built experience that had me feeling rather emotional by the end. With plenty of trials to overcome and a silent protagonist that is probably one of the better ones that I’ve ever had the chance to travel with, finding out if you had indeed Deliver the Moon is a question that you should answer for yourselves.