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Arc of Alchemist really is more than the sum of its parts. The gameplay is stable and works for a time since it never evolves, the town building elements are really only there as a way to limit how fast you get new equipment, and there’s loads of story to experience as long as you remember to go back to the base to see it. Compared to a lot of Compile Heart titles, this is truly a short and sweet one but it’s also one that could potentially become something if they stick with it. It was fun and again, without spoilers, with how it finishes I’m hoping for a sequel that could continue the tale and hopefully add other refinements. The only thing that I’ve got to wonder though is… why did they call it Arc of Alchemist when there’s ZERO alchemy in it.
Overall, I enjoyed my playthrough, even though I yelled at the game a ton. It has some faults that need addressing like the input issues (which might not actually be the fault of the developer) and an improved combat system. It's still a fun take on the platforming genre and as such, Bookbound Brigade earns a 7 out of 10 in my books.
To conclude, I am happy to be able to replay this trilogy again. Hoping with the added bonuses and enhanced gameplay it would make Ayesha a joy to play. Unfortunately, the game is still as lacking to me as it was back on the PS3. Visually, more pleasing to the eye and am extremely happy they gave us the option to fast forward over most parts of the game. However, falls short with bland characters and a weak storytelling. I am giving this game a score of 6.5 out of 10.
Ultimately I would have to call Orangeblood rather lacking as a package deal. There are tons of concepts there that could really rule, but just get pummelled and that ain’t cool. A game with a focus on music and hip-hop, should have some rhymes that just don’t stop. Instead what we get is some sub-par translations, I swear I’ve seen better in MTL stations. While combat and gameplay provides something unique, it just isn’t quite enough to get a winning streak. So while Orangeblood is definitely worth trekking, it certainly needs some quality checking. So while a somewhat subpar score I’m contriving, I really do hope these devs keep on striving. Peace out homes.
All in all The Last Autumn is a fantastic addition, both in lore and in gameplay, to the Frostpunk base game; capable enough for newer players to jump in and get a solid feel for it while having more than enough content for seasoned players, The Last Autumn is worth every penny. While I would like to see better optimization in the long haul, The Last Autumn is still an engaging and gorgeous experience. Managing the new mechanics in lieu of managing your settlement's temperatures is smartly done, the new buildings are gorgeous and help with the overall narrative, and as its base game before it, provides players with a weird sensation of both relaxation and tension. The Last Autumn smartly expands the lore of Frostpunk and is a must-play expansion.
Overall, I would say that Psikyo Shooting Stars - Alpha is just about a must for Shump fans. Six titles, six sets of leaderboards, plenty of options to change up your options such as extra continues and loads of different gameplay options, this first of two packages is worth picking up.
Labyrinth of Lost Souls definitely wouldn’t be my first suggestion for someone either new to dungeon crawlers or a veteran, but I’d probably lean more towards getting someone used to the genre before getting them on a different title, unless you really have a dungeon crawler hole you need to fill.
Both of these tables are a good deal of fun, and easy to recommend to fans of the Pinball FX3 series. The visuals are fantastic, and the two tables while both Halloween themed may seem similar, they play quite differently from one another. Of course, having a third table in the pack would have been nice, but the two we got were high quality and easy to spend several hours with.
Zen Studios knocked it out of the park with the Arabian Nights and Cirqus Voltaire tables, both of which were ones I enjoyed in my younger years and still find challenging and entertaining today. Being able to play classic tables like this in digital form is an absolute joy and they fit beautifully withing the Pinball FX3 framework. I am sure there are players who will enjoy the slightly cramped, high speed offering that No Good Gofers provides, but for me at least it was the least entertaining of the tables in the pack.
Despite these complaints, I quite liked what was being done here with Macrotis. It’s short, sweet, and to the point with very little padding or hair wrenching frustration. While it will probably only take 3 to 4 hours to complete, Macrotis: A Mother's Journey definitely has the puzzle platformer portion nail down to a decent extent. Now if only the physics and plotline could get a little nudge, it’d definitely be a pretty solid game.