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orderlands 2 in VR is one hell of an experience
this is probably the closest you’ll come to an actual shooting-range in the comfort of your own living room.
It’s not a game that I can easily recommend to the average gamer as you really do have to put up with a lot of issues and a lack of polish, and so I’d probably say this is only worth a by for dedicated RPG fans or if you spot it on sale. However, if the developers do manage to get the game properly patched this could be a solid RPG with some neat ideas.
At times Just Cause 4 excels at being a playground for destruction, a welcome bit of silly entertainment that lets you ride on top of a car over the edge of a cliff before jumping off, opening your chute, pulling out a rocket launcher and raining down hell.
the journey of Lara was still one I’m happy to have gone on, and though the execution may be a little lacking I’m still looking forward to seeing where Lara will go from here, because I’m not ready for the journey to end just yet.
this is worth picking up if you love hack and slashers and games that don’t hold your hand too much
I believe Injustice 2 to be Netherealms best game to date, vastly surpassing the original Injustice while also punching aside Mortal kombat X. The small revisions to the combat system have provided a deeper system for dedicated fans to sink their teeth into without losing the sense of fun and accessibility for more relaxed players.
So, I’m not giving this the recommended sticker. It’s too inconsistent for that. But I will say by ignoring the microtransctions and accepting the story for what it was I did have a blast playing Shadow of War, and found myself constantly going back to track down a few more Captains or to just play around with Nemesis system.
For many people it isn’t going to be the sequel they wanted, but taken on its own merits there’s a lot to like here, even if it does mean it’s hard to see exactly what the future of the franchise may be moving forward.
But the worst thing of all is that I wanted to like Sniper: Ghost Warrior 3. I can’t even bring myself to say it’s a bad game, as such, because underneath the problems there’s something genuinely fun and enjoyable just waiting to burst free, or in this case shuffle out in slightly embarrassed fashion once City Interactive has put out a few patches.
if you want a more polished and forgiving game then opt for DiRT 4, but if you’re a big rally fan who is looking for a challenge then WRC 7 is the game for you. The wonderful handling, great stages and awesome physics all add up to something that feels excellent to play.
This might just be the very best RPG since The Witcher 3. No. No. Scratch that. It is the best RPG since The Witcher 3.
Although I do think the premise for the game was good, The Lord of the Rings: Gollum is a slog to get through. The boring missions, bland environments, flat gameplay, poor graphics and average story combine to make this, at best, a completely mediocre experience. But once you take the multiple issues into consideration and the fact that Daedalic wanted £60 for it, The Lord of the Rings: Gollum becomes like its namesake: a pitiful wretch corrupted by the allure of the One Ring.
Maybe Moviehouse is intended to be some sort of crazy parody of the modern movie machine. Perhaps it’s supposed to make you feel like Disney, mindlessly churning out scripts and movies to feed the insatiable appetites of movie-goers, each new film built on an established template. I think that’s giving Moviehouse too much credit, though, and even if that was the intent it wouldn’t fix the big problem – it’s just not fun.
Look, with some work Decay of Logos could become a decent action-adventure game, but I don’t foresee any updated fixing its many core design flaws, and that includes the woefully boring and frequently annoying combat. It doesn’t feel good to be so negative towards Decay of Logos considering it’s the work of just four people who have quite clearly put everything into making it. Those are four people who have awesome careers ahead of them. But my allegiance lies with the player, and I can’t recommend Decay of Logos.
As a game that stands on its own, I find Cyanide & Happiness: Freakpocalypse to be disappointing and a little dull. Yeah, it did tease a few laughs out of me, but nothing to the same degree as the animated shorts available on Youtube or the web comics. And the gameplay doesn’t stand out, either. There are numerous excellent point and click titles out there that are both hilarious and that feature challenging, well-designed puzzles that tickle the grey matter in a most delightful way. Compared to these, Cyanide & Happiness: Freakpocalypse is like Cooper himself: kinda boring.
Ultimately, I like the idea of Griefhelm and with some work it could be fantastic. However, it also feels like a game that would have been better served launching in Early Access to iron out its kinks. If you’ve got a group of friends willing to jump in with you then there’s fun to be had provided you don’t take it too seriously.
Hellpoint is another one of those games that wears its Dark Souls inspirations proudly but doesn’t understand what exactly makes Dark Souls so beloved. It struggles to forge an identity for itself, while also not doing any of the main Souls mechanics as well as other games. It does, however, have a certain rough charm hiding within its bleak sci-fi corridors and behind its many, many hidden doors. If you’re a glutton for smacking evil stuff around and getting lost then Hellpoint might be worth buying after a price drop.
This review will likely read like I’m very negative toward Ereban: Shadow Legacy, so let me clarify: I think it’s fine. The trouble is that games that are just “fine” can be hard to talk about without coming across as being very negative. As a debut title from a new studio, Shadow Legacy is very competent in its design, and seems to derive a lot of inspiration from Aragami, even including a nice easter egg. But I also struggle to find anything exciting to talk about with it, and that may simply be because I’m not the best audience for it. Someone who hasn’t played many stealth games will probably enjoy it far more, as might an experienced sneaky bastard find its simplicity and easiness a nice change of pace.
In the end, I'm not sure who Stargate: Timekeepers is for. It certainly isn't for anyone who isn't already intimately connected to Stargate, that much is sure. But at the same time, it's so loosely woven into the Stargate universe that it doesn't feel like it's for fans of the TV shows, either. As a huge Stargate nerd who went into this looking forward to finally seeing Stargate come back, I didn't get anything from Timekeepers. It doesn't tie in well with the existing lore, it doesn't expand the universe at all and it doesn't tell a meaningful Stargate story. That just leaves the gameplay, and in that area Stargate: Timekeepers is decent but forgettable, and vastly overshadowed.