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Long story short, Street Fighter V was never a bad game, just a lacking game, which Arcade Edition corrects.
In the end, Digimon Story: Cyber Sleuth – Hacker's Memory feels a lot like the previous title.
With almost everything costing 10 times what it is worth, weak base content and an impossibly long grind for what limited content there is, it's practically impossible to see a bright side to Raiders of the Broken Planet. Well, besides the fact practically no one is falling for it.
As cute as RemiLore: Lost Girl in the Lands of Lore might look, there is literally nothing else redeeming about it. Not only is the story forgettable, it has so little going on it might be better to have nothing. From there, even though you have over 200 weapons to choose from, most are worthless and even a bad weapon with good magic is enough to beat the game. Add in one of the most frustrating grading systems I've seen, a pointless cash system, paper thin gameplay and you have an experience that I'd be hard press to recommend to anyone.
Blades of Time feels less like a loving remaster that we can now take on the go and more like a last chance at redemption. With frustrating elements, dated idea and less depth than a current Dynasty Warrior title, it's hard to understand who this remaster is for.
To be perfectly honest, I could probably write another 1,000 words explaining just how hollow this experience is. When you figure you have a bland indie fighter, set in largely linear stages, that has, at best, three modes to play, it's not an attractive experience. Toss in stiff animations, extremely frustrating stages, underwhelming characters and it's hard to find something redeeming in Bounty Battle. Heck, I unlocked every costume and can only seemingly use them in one mode, which brings into question why even bother. The really unfortunate thing is, a lot of the problems can be fixed and likely was the goal when it got delayed sometime back but in its current state I struggle to find something positive to say and that is really unfortunate.
Emerald Shores wants to be a great experience, without the tools or understanding of what goes into that. Between imprecise controls, horrible hit boxes, predictable enemies and countless ways to abuse the mechanics, it's not a pleasurable experience. When you figure it does countless things to limit the replay value, either by removing your ability to gain experience or easily solved secrets, it really has nothing to offer. So, unless you're a big fan of bad games, there is really no reason to ever visit Emerald Shores.
Unfortunately, Grand Theft Auto: The Trilogy – The Definitive Edition is proof that nostalgia will only get you so far. It'll get you to boot up the game with rose tinted glasses, there waiting for you are the GTA experiences we have all loved from years ago. They aren't the same though. Improvements are masked by flaws, and they don't truly feel elevated close to "definitive" edition status. The CEO of Grove Street Games has promised updates and hopefully these can fix the qwirks, the bugs and the oddities, which chip away at those rose tinted glasses. We all wanted Grand Theft Auto: The Trilogy – The Definitive Edition to allow us to once again sink hours into those glorious games of old. Perhaps they will get there, it's been a rocky start and currently it's not the hidden package we were looking for.
There are so many issues in New Gundam Breaker that it manages to be the worst thing an anime game can be – a title with the sole positive being the fact it's Gundam. Combat is boring, repetitive, with a targeting system that manages to be frustrating. Even if bland gameplay is not a problem, so many of the mechanics have needless limits or seem pointless. Throw in a generic story that is about as forgettable as they come and it feels less like a game Gundam fans will love, something that has been true for previous entries, and instead a rushed title with whatever they could toss together at the last second.
Death end re;Quest tries to be more than the sum of its parts, yet fails to achieve it. The story could've been interesting with less mystery or at least thrilling if it had a large enough budget to give some of the dead ends/deaths animations/scenes. Sure, several people probably don't want to see a cut girl sliced in half or killed a number of ways but anything is better than just explaining how they die a multitude of times. Combine this with an extremely linear world and relatively bland combat and you have something that just doesn't stand out in any way.
Left Alive is surprisingly simple, yet somehow manages to get so much wrong.
In the end, The 25th Ward: The Silver Case is a weak game that will only appeal to Suda 51/fans of the original. Without this it's a slow moving, poorly designed and boring title that likely won't keep your interest. Combine this with a lack of voice acting and limited graphics and that is really the only appeal. Well, that and it's an easy platinum.
For better or worse, Curse of Osiris is more of the same.
It goes without saying that Tennis World Tour is matched with Sea of Thieves as one of the worst video games I have played in 2018. The game is incomplete and should not have been released to the public at its current state. Even if the game was complete, the core gameplay feels sluggish and it's not very fun. If you had to choose between Tennis World Tour and AO International Tennis, the latter seems to be the better option for tennis gamers right now. Avoid Tennis World Tour until more patches are released.
Bravo Team is not a bad shooter and occasionally offers an immersive sensation, though that isn’t enough. Most of the time it will feel like a bland game that is entirely too forgettable. With so many other titles showing what PlayStation VR can offer, there is really no need to pick Bravo Team over them.
We Happy Few could've been a great or at least interesting experience but fails to meet any of the promise.
For the most part, Sword of the Necromancer is decent fun in a rather flawed package. I can't imagine anyone could have fun playing with decreased levels and losing gear since even without that stuff it isn't particularly amazing. Toss in lazy enemy names, kiddie pool level depth, and a generic story, and Sword of the Necromancer falls short of where you want to be. Especially when there are so many other games that handle rogue-like elements better. Maybe if it goes on a deep sale it might be worth it but at full price, it's a hard sell.
There really isn't much more to say about Is it Wrong to Try to Pick Up Girls in a Dungeon? Familia Myth Infinite Combate. It really feels like the intent was to make the simplest thing that might appeal to fans and that is unfortunate. Everything feels rushed, simple, or dated that it's hard to find a redeeming point. Sure, combat isn't the worst but there are games out there that do most aspects of Is it Wrong to Try to Pick Up Girls in a Dungeon? Familia Myth Infinite Combate better or at least have more to offer.
Fun or not, there are a lot of flaws and there are plenty of better options for those looking for mindless violence.
I don't want to say A Knight's Quest is a bad game, it just isn't a good or even okay one. The best way to describe it is, think of the average person trying to draw something amazing. Even if I can visualize this amazing piece of art, what I end up with is a pale imitation. Without any hook, fairly ugly characters and pretty much a lackluster experience across the board, it's hard to see a reason to recommend A Knight's Quest, even if the biggest sin is really failing to stand out in any way besides unappealing visuals.