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Bravely Default is a triumphant blending of a classic template with some fresh ideas and modern user-friendliness, albeit with a few areas that could still be refined before going on to the next level.
For the most part Blackguards is a pretty enjoyable and engaging time, but there are significant areas that hold it back.
There’s plenty of enjoyment to be had if players aren’t bothered by the high levels of fanservice involving the female characters, but outside of the occasional bits of the Star Children being adorable, there’s nothing that particularly wows and calls for much attention.
Ultimately, the game has an interesting premise and selling points that on the face of things are worthy of attention, but the scope aimed for is such that the resources and timescales devoted to it sadly had no hope in achieving.
Plenty of enjoyment is to be found for old and new players alike, although there’s perhaps not as much new as some may expect, and there’s still little to keep players’ attention after the story campaign is done.
It’s an action RPG at its most basic, with little to make it worth recommending.
The battles and exploration are decent, but are completely overshadowed by familiar issues with the rest of the game.
Chroma Squad may not be the deepest tactical RPG around, but it brings a high level of enjoyment throughout.
Fans of the series will still get more of what they had fun with before, but those yet to get involved in Borgova's troubles are best served starting at an earlier point.
Despite the finale lacking punch, the story and premise are on the whole very interesting and ably supported by an engaging and enjoyable battle system.
It’s a game very much devoted to the idea that space will be the future equivalent to the Wild West, and while Rebel Galaxy lacks inspiration in anything other than combat, it can’t be denied that it focuses on its strengths.
Although certain aspects prevent it from being a universal recommendation, it’s easy get sucked in to emerge a likely-unplanned large number of hours later, much like the developer’s prior opus.
It’s debatable how well the title stands up next to higher profile releases, but it offers an enjoyable way to wile away some hours.
Sporting solid gameplay with good variation between its levels, the game provides effective entertainment for the couple of evenings it should take to polish off.
Its cast, both human and digital, really bring the story and setting to life, and the game does a very good job of emulating the appeal of monster collecting and raising that the Pokémon series has mastered.
It’s a highly enjoyable beast-slayer that feels right at home on both handheld and console.
Although it’s not going to win over those who struggled to get into Bravely Default from the early going, Bravely Second should hold great appeal for everyone else.
The game is straightforward to get into and adds new aspects at an engaging pace without becoming bogged down in too much repetition.
The game certainly won’t appeal to those looking for excitement and action, but as a relaxing change of pace it works well enough.
Although almost every aspect has been done in more depth elsewhere, its narrower scope allows the game to stand up well as a title for players to just sit back and enjoy without being overwhelmed like the big budget titles have the propensity to do.