Kevin Dunsmore
We're living in a post-Saints Row world where Volition wants to bring players something new, but familiar to the table, and for the most part, Agents of Mayhem fills that void. It retains Saints Row's sense of humor and mayhem all while adding in team-oriented gameplay. It's the agents and their individual stories that steal the show thanks to snappy writing, bizarre scenarios, and perfect comedic timing. The story itself is a highlight thanks to the insane villains, although it takes a few chapters before things pick up. It's disappointing that the remaining activities are so repetitive and lack the imagination of what Volition is known for, and with a myriad of technical issues, it feels like Agents of Mayhem was shoved out the door earlier than it should have. Still, despite a few hiccups, there are still hours of fun to be had with Agents of Mayhem. It may not be the best open-world game out there, but like its predecessors, it stands out in a sea of AAA titles that take themselves far too seriously.
Destiny 2 feels more of an expansion than it does a sequel.
Middle-earth: Shadow of War aims for the spectacle of the films, but falls short with a directionless, lore-breaking campaign.
Horizon Zero Dawn remains one of the best games of 2017 and The Frozen Wilds complements it with a decent chunk of new content.
Star Wars Battlefront II is the epitome of taking a step forward, shooting yourself in the foot and then falling backwards in pain.
Dead Rising 4: Frank's Big Package does what a proper re-release should, packaging the base game together with all DLC and a smidgen of exciting new content.
In the same year we got great expansions like The Frozen Wilds for Horizon Zero Dawn, Defiant Honor for Nioh and In The Name of the Tsar for Battlefield 1, it's amazing how dull Destiny 2 – Expansion I: Curse of Osiris is.
Digimon Story: Cyber Sleuth – Hacker's Memory may not be a true sequel to the 2016 original, but it's a better version of a familiar experience.
As the successor to the PSP hits, Dissidia Final Fantasy NT does a lot of things right but gets a lot wrong.
Vengeance may not be what Kratos seeks anymore, but that has done little to stop the God of War franchise.
There's no beating around the bush that Destiny 2 was a disaster.
It feels good to have Treyarch back at the helm with Call of Duty: Black Ops 4.
Just Cause 4 is a tale of two games.
After seventeen years, the Dark Seeker saga finally comes to its emotional conclusion.
Sumo Digital have finally delivered Crackdown 3 after five years, but it feels like a product of a bygone era.
Death is one of many constants players have come to expect from a From Software title alongside a well-designed world, a gameplay loop that rewards risk and experimentation, and a fair challenge.
The ever-flowing nature of time meant we'd eventually return to an Armageddon level event.
Like the winding roads of Farewell Wilderness that contain both serenity and danger, Days Gone is a journey with a winding range of emotions.
Bethesda Softworks has done great work reinvigorating its library of IPs over the past few years.
Wolfenstein: Youngblood begins with Soph and Jess killing their first Nazi and ends with both caked in blood from their conquests.