Batman: Arkham Knight Reviews

Batman: Arkham Knight is ranked in the 95th percentile of games scored on OpenCritic.
3 / 10
Dec 8, 2023

Honestly, it's hard to see how they can fix Batman: Arkham Knight to a satisfactory degree, and it feels like a step too far to have even included this final chapter in the collection for Switch. A great ending to an amazing trilogy, but just completely broken for now.

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5 / 10.0
Jun 23, 2015

The frankly embarrassing state of the PC version pushes things over the edge, however, turning a passable action game into something that really should be avoided for the foreseeable future. While it's still playable, and even enjoyable in a fair few instances, its baseline problems combined with the PC's unique setbacks make Arkham Knight fit for the price drop list.

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5.5 / 10.0
Jun 24, 2015

Batman: Arkham Knight is a decent entry in the series that, while innovative in some areas, is weighed down by the cumbersome Batmobile. Once the huge PC performance issues are solved by Rocksteady, it certainly has the potential for an enjoyable experience. Until then, though, our verdict is to skip it.

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Oct 28, 2015

Playing as Batman? Awesome. Playing as Batman through repetitive, empty missions? Less awesome. Playing as the Batmobile? Awful.

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6 / 10
Nov 2, 2015

Porting issues aside, Batman: Arkham Knight is a decent enough game. It's not the spectacular swansong we hoped for from Rocksteady, but it's another solid - if predictable - slice of Arkham gameplay, with a couple of great sections along the way.

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6 / 10
Jul 9, 2015
Batman: Arkham Knight Angry Review *Spoilers* video thumbnail
65 / 100
Jul 2, 2015

So, clad in his shiny new cyber-armor, Batman descends on his city and hops into his vehicle, and I'd like to believe that there's a substantive core underneath those mechanical interlocking plates. Arkham Knight, however, remains uninterested in this prospect, preferring to dwell on this new slate of tools rather than sharpening the dependable ones. Unfortunately, the game's fascination with his devices provides a reading of Batman as shallow and flashy as the sheen on all those wonderful toys.

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Ray Carsillo
Top Critic
6.5 / 10.0
Jun 26, 2015

The main story is a convoluted mess, and the Batmobile gameplay is a serious detractor on the fun factor—especially since the Dark Knight is forced to use this clunky vehicle far too often. The combat outside of the car is better than ever, though, so exploring the game's bountiful side content remains a bright spot in an overall disappointing conclusion to the Arkham franchise.

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GameSkinny
B. Chambers
Top Critic
Jul 6, 2015

Batman Arkham Knight is yet another AAA game that suffers from Hollywood inferiority complex.

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7 / 10.0
Jul 1, 2015

Playing as Batman has never felt better, but Rocksteady's kitchen sink approach gets in the way. A textbook example of why less is more.

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7 / 10
Jun 24, 2015

However, every positive–the twisting storyline, the iconic villains, and the superb combat–are undermined by other factors. Mediocre acting, rough dialogue, and overuse of the Batmobile, leave Batman: Arkham Knight that much less cohesive than its predecessors.

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Erik Kain
Top Critic
7 / 10.0
Jul 20, 2015

For my part, I'm glad to have played it and had quite a fun time doing so, though I think I would be happier if I'd purchased at a discounted rate. I give the game a Hold on my Buy/Sell/Hold rating scale. Even though I do believe the strong story and slick graphics make up for many of the game's problems, the disappointing Batmobile is very nearly a deal-breaker. Certainly it means I will likely not be playing the game a second time.

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7 / 10.0
Jun 25, 2015

Arkham Knight is a solid, if uneven send-off for Rocksteady's trilogy. Combat and predation are still satisfying. The narrative mixes unsurprising, but well done segments with unsurprising and uninteresting elements. It's full of nods, winks, nudges for batfans, even if certain super villain side missions feel needlessly tossed in. It makes me worried about what will happen with Batman in a new developer's less comfortable hands, and excited for what Rocksteady might do, itself free of the Batman myth.

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7 / 10
Jun 18, 2015

Arkham Knight is another slick and enjoyable Batman adventure, though what it brings to the series' table is not always for the best.

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7 / 10
Jun 23, 2015

Less consistent than the previous games, and the Batmobile is a surprisingly unwelcome addition, but even as the worst of the Arkham titles this is still a superior superhero adventure.

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Andy Kelly
Top Critic
70 / 100
Oct 30, 2015

An entertaining superhero power fantasy, let down by awful Batmobile combat, a laughable villain, and serious performance issues.

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7.3 / 10.0
Jul 8, 2015

Overall, Batman Arkham Knight is still a great game despite its optimization issues. I already used Rocksteady's configuration advice for graphics and it already gave me a great experience in the gameplay. The story was spectacular, graphics were great even on Low how much more if we can set it on High after Rocksteady fixes the game, and the overall experience was fantastic. Batman Arkham Knight is a game where players can now experience what a Batman game should be and the epic conclusion of the Batman Arkham franchise.

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7.5 / 10.0
Jun 24, 2015

Batman: Arkham Knight fails to live up to the expectations of its predecessors and focuses on the Batmobile far too much. With the addition of even more moves in combat, it loses touch with what made Arkham Asylum feel so punctual.

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7.5 / 10.0
Jul 2, 2015

Arkham Knight translates a very particular kind of Batman into a very particular kind of game, and when the developers are short-circuiting your play experience to tell a good story, there are some unthinkably good moments. When they are going through the motions of combat and high-concept comic bookery, there are some unbelievably terrible and laughable moments. Despite wading through the latter, my memories of the former are grand enough that I think they're worth getting to.

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7.9 / 10.0
Jul 2, 2015

Sorry guys, you really nailed the atmosphere, but at the end of the day you left us with an overload of tanks, repetitive missions, and a story that's okay, but just felt it could've been so much more. We would've preferred a deeper and more complex story and characters, and a bit less strafing in the upgraded Batmobile (as cool as it may be). Yes, there are certainly a lot of characters, but when you think about it, we really knew how most of them would end up. It's all fairly expected. For instance, certain things happen with Poison Ivy that weren't hard to predict. Okay, in addition to that, to put it as simply as possible, I expected Batman to do Batman stuff and driving around in a Batmobile/transformers/tank is a not exactly what I had in mind (as fun as it may be for the first 20 hours).  

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