Firewatch Reviews
In the heart of its beautiful landscapes, Firewatch tells an engaging, mysterious story that explores many aspects of human nature. And despite a few flaws, Firewatch is a kind of a game that you don't see very often. With its fantastic characters and superb dialogues, Firewatch is one of the most memorable few hours of this year that you will remember for some time.
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Campo Santo has delivered one of the most gorgeous looking games of our time
Overall, Firewatch is a great game that I would recommend to anyone who doesn't require a gun for their first-person gaming experience.
All in all, I loved playing through Firewatch and ended up finishing it in a single epic 4-hour long session that ended at almost 2 a.m. I highly recommend this purchase to gamers looking for a different experience from your usual gaming sessions.
The look of this game is nothing short of stunning… Each detail is carefully designed and thought out with a charming feel to it overall
After finishing 'Firewatch', I sat in a kind of stunned silence for awhile, the same way I do after watching a particularly powerful movie. It's the rare game that makes you feel something human, something ethereal and difficult to describe. It's not a long game but I finished it in one sitting, completely spellbound. If you are at all a fan of gaming as a method of storytelling, you should probably play 'Firewatch'.
With both the beauty of Firewatch and its varied tones and exploration, this is one game that will resonate with players just as variously. As such, I wonder if, like Life is Strange or Beyond: Two Souls, there is a "set path" that the developers plotted out where everything lines up perfectly if these "set decisions" are made.
It's a beautiful, beguiling place to spend some time, absolutely worth it while you're there, but sooner rather than later you'll yearn to shed its shackles, to get off the beaten path.
But in the end, Firewatch is one of those games that will satisfy those looking for a more cerebral, perhaps even sentimental interactive adventure. It's only about 4-5 hours in length and in some ways, that does feel too short given the amount of unanswered questions that continue to bounce around our brains. Still, the game offers one such a unique and palpable sense of tension, and it excels in the realm of pure immersion.
Firewatch shows how a good combination of narrative, character interactions, exploration, and visuals can create a unique experience that keeps gamers engaged despite the limits of the actual gameplay.
Despite its technical hitches and messy conclusion, Firewatch's study of a flowering friendship makes for a riveting experience, against a gorgeous backdrop that breathes with fragile solitude.
Firewatch has got an interesting style to it, but it just doesn’t have the follow-through. It’s not a terrible game, but rather an undercooked one. Those looking for something new will likely appreciate its unique style, but even the most fervent of fans will be aware of its faults.
You seriously need to play Firewatch. It's a five-star game, and an experience I will remember for a long, long time. Now that there's been a release on Xbox One, nobody has an excuse to miss out.
Do not let the ending put you off Firewatch, nor let the talk of 'Walking Simulator' give any sort of preconceived notion of this being boring. What has been delivered is one of the most engaging narrative experiences in recent times, draped beautifully over a thoroughly enjoyable adventure, with plenty of scope for going back to uncover more details, finding new conversation avenues, and stumbling upon all manner of intriguing information not seen the first time round.
Firewatch has an affective and engaging story that draws you in, and I couldn't put the game down after the halfway point. What initially seems like more of a relaxing walking simulator becomes something more consequential and dire. Anyone interested in great stories—not just those told through video games—needs to pick up Firewatch. Like Celeste and GRIS, Firewatch is a triumph of artistic and thought-provoking game design, and it can remind you of summer as you bundle up for the cold winter ahead.
Firewatch sees relationships rise from the ashes of loss
If you were expecting a video game replete with all the big budget thrills you're accustomed to, you might find Firewatch a lean, almost sparse affair. You wouldn't be wrong either. This isn't a game for everyone. In fact for some, it could barely pass off as a game, due to its narrow focus on telling an immersive tale. Nonetheless, it achieves what it set out to do. Namely, using well-worn video game elements to tell a story that stays with you long after you're done. And for that, Firewatch's a triumph.
I'm not sure where I left Henry at the end of the story, let alone Henry and his wife or Henry and Delilah, but I'm okay with not knowing. The experience in Wyoming might have complicated things in a way they weren't ready for, and it might have veered into the surreal, but I think it's what they both needed to move on — in whatever way that might be.
I really liked Firewatch. I really liked Delilah. I really liked the story told, even if the game doesn't end in an interesting or exciting way. Firewatch is simply the type of game you'd turn to if you're in the mood for story telling. It's a one-off game, and something that can be enjoyed without really putting much effort into playing it.
Like a good thriller, the whole time I was playing Firewatch I was completely engaged and couldn't wait to see where the story went next. The tale raises interesting questions about solitude, privacy and paranoia. However, a weak ending and some occasionally strange pacing ultimately detracts from Firewatch's spark of greatness.