Jazzpunk Reviews
Jazzpunk doesn't aspire to be an excellent shooter or platformer. Instead, it aspires to and succeeds in having a great conversation with the player.
What's here is undoubtedly high quality, but some may find themselves just wanting more of the game. It's a blessing and a curse.
By the time I finished Jazzpunk, I was both left wanting more of its crazy world and feeling slightly underwhelmed. Many of the jokes felt a bit too random for their own good, and the story kind of just ends with no real resolution. If you're not the type of person who likes to roam around miniature sandboxes and locate every single hidden secret, Jazzpunk may not be for you. But for everyone else, you'll revel in the ability to play a completely missable game of Fruit Ninja with Jim Sterling.
Necrophone Games does interactive comedy right in Jazzpunk, a surreal adventure in which the laughter is its own reward.
This might be the central recognition that tips Jazzpunk toward working as a comedy. It's a ridiculous world, and we run ridiculously through it.
Stylish, inventive and easily one of the funniest games in years. Jazzpunk just wants to make you laugh. Don't worry, it will.
Jazzpunk ends up being scatological and surreal, but it's not sublime. Like Meatloaf says, two out of three ain't bad. But when's the last time anyone listened to Meatloaf? Jazzpunk is funny in its own peculiar way, but that's about all it is.
The first half of Jazzpunk is a non-stop deluge of gags and entertaining minigames, but it can't keep up that pace.
In fact I can't think of anyone who wouldn't like this game, but while I'm excited for the internet to get at it so I can find out what I missed, at two hours long many people might find it hard to justify a purchase. Just keep the meter running, I'll be right back.
Necrophone Games has a fantastic premise, a decent execution and a brave narration in Jazzpunk. Had I not had the pressure of trying to get through this for the purpose of review, I would have had far more laugh-out-loud moments, rather than a quick acknowledgements and the occasional laugh. At $15, there is some quality time you can get with this indie Steam title. Watch the trailer – if you're even the least bit curious, I say go for it.
Jazzpunk is beautiful, beguiling nonsense.
JazzPunk is good for a few chuckles and the novelty of how absurd the game is
Jazzpunk is a wonderful blend of spy-spoof, exploratory adventure game that actively involves you in the jokes it tells. Inventive, stylish, and downright hilarious in places, it's basically the lovechild of a three-way between The Meaning of Life, The Naked Gun, and Thirty Flights of Loving. An utterly absurd treat.
Perhaps I don't need to tell you that this game made me laugh - not gently or under duress of slow realisation, but in staccato outbursts which alarmed and unsettled passers-by.
Not quite Scary Movie but certainly not the video game equivalent of Airplane, although the fact that it even tries to be is almost recommendation enough.
Jazzpunk ends with an unconventional boss fight culminating in an excellent subversion of boss-battle tropes. If the whole game were as smart as the final confrontation, it'd be a much easier recommendation. As it stands, I still don't know whether its worst jokes are intentionally bad or not.
Loads of humor and outrageousness make this cyberpunk indie adventure worth playing.
Jokes fly at the player like angry hornets from the hive, hinging on intimate knowledge of games like Warcraft II or Quake, and the references swarm and sting. There are more than enough punchlines, but there's too little setup.
Jazzpunk is uniquely ridiculous and undeniably hilarious. It's not afraid of making you work to find all the funny, which turns even the tiniest throwaway joke into something special.