GRIP: Combat Racing Reviews
GRIP: Combat Racing is a really, really great gift for the fans of the Rollcage series. The game manages to capture an atmosphere of futuristic racing games of the past. But GRIP also inherited all the cons of its predecessor, like broken balance and lack of content.
Review in Russian | Read full review
GRIP: Combat Racing promises to fall into the first category, bringing justice to an old series of games that have become cult classics themselves. The graphics and physics engine aren't just there just to give the series a facelift, they take what the game advertised as its strong point, speed and death-defying acrobatics and driving, and cranked it up to eleven!
GRIP has good gameplay mechanics, but the whole game doesn't allow them to truly shine. The issues, even if they are small, pile up and keep repeating often enough to the point that affects the entire experience.
Review in Portuguese | Read full review
Grip is a content-rich and entertaining arcade racer, but issues with handling and a weak aesthetic may leave players that are not diehard fans of the genre feeling lukewarm.
GRIP: Combat Racing is a well-made futuristic racing game pumped full of adrenaline that doesn't really have much competition. If you want to race at 800 km/h, you're at the right place. Welcome back, Rollcage!
Review in Slovak | Read full review
Full of good ideas, but less than stellar execution
Both the gameplay and performance can feel a little too inconsistent at times as the controls and frame rate can sometimes be equally bumpy. Regardless, at its core, GRIP: Combat Racing is still an impressively fast racer that almost anybody should be able to have at least some fun with.
While Grip is a fun, unique and fresh racing game, audiovisual problems lowers the score by a good margin.
Review in Dutch | Read full review
GRIP has moments of brilliance, but not enough for me to recommend a purchase unless you’re a fan of Rollcage and are interested in what is essentially an incredibly late Rollcage 3. The addition of either some more courses or a level editor would be a huge improvement although I don’t know if that is in the works. GRIP isn’t everything I hoped it would be, however there is a solid base and plenty to suggest that Rollcage‘s formula still has something to offer in 2018.
Grip: Combat Racing is a content filled tribute to a fan favourite racer from the good ol’ days. If you liked Rollcage, you’ll likely love Grip. Slick combat, fast racing, splendid visuals and a pumping soundtrack from the likes of Hospital Records including Full Kontact and Mart-E that’s driving you ever forward, it’s a joy to play…eventually. The track design and it’s lack of obvious visual clues on where to go next, however, make the first few hours with Grip a litany of crashes against its unpolished edges.
There aren’t a ton of futuristic racing games on the Switch, and Grip delivers the goods with high-speed frenetic action.
Grip: Combat Racing is a fast-paced experience that is sometimes hindered by its own level design. Online matches and game optimization are where it truly shines. The campaign mode, though, becomes more of a chore than something to celebrate.
Held back by baked-in design decisions, muddy graphical effects, and non-exciting sound design, it's doubtful that GRIP could make any significant comeback due to its flaws. With these elements in mind, GRIP: Combat Racer should take a pass from prospective purchasers.
GRIP: Combat Racing is a fantastic love letter to a game that has been long since forgotten by most players. Although it's not a true sequel, it would feel right at home as the third installment of the Rollcage franchise. Everything from the blazing speed to the level of concentration needed to process each turn will make you grip your controller tightly as you plunge into the outrageously fast vehicular combat. It's a non-stop thrill ride of tense turns, gravity-defying stunts, and ruthless rivalry; all while hurtling down tracks at breakneck speeds. It never lets up. Instead, the raw aggression of the game increases as you progress creating an incredible experience that's not for the faint of heart.
GRIP has great racing mechanics, but they're marred by inconsistent implementation.
GRIP: Combat Racing is a contemporary adaptation of Rollcage and its sequel Rollcage Stage II. This is a tremendous achievement for fans of Rollcage and a charming but narrow curiosity for everyone else. By splitting the difference between monument and movement, GRIP remains confident in its limitations.
In the end, Grip has all the prerequisite gameplay and technical elements. Yet the randomness of the environments and the clunky air handling left little to be desired.
Grip: Combat Racing is a game that should be a rousing success on paper given the capabilities of the race cars; sadly it’s doesn’t really feel like it’s captured the essence of what made Rollcage so great almost 20 years ago.
Bringing back fond memories of the days of the futuristic racer, with high-speed thrills and a clever gravity-defying twist.
The 'spiritual successor' industry reaches deep into the 90s game cupboard with this futuristic racer. Should we start asking why?