Destiny 2: Curse of Osiris Reviews
Curse of Osiris expansion has a good story, but with repetitive missions, a small planet with few activities plus two new maps for crucible, weapons, Strike and Raid missions, at last we could say it's more of the same.
Review in Arabic | Read full review
A DLC that locks main game content? Yes, it exists, and it’s called Curse of Osiris. If you have the main game but not the DLC it has locked content that was previously accessible to you. Now locked behind a DLC paywall: Prestige Strikes, Prestige Raids, Trials, and the Platinum Trophy / 1000 Gamerscore. This is content you already paid for with the main game. The introduction of the DLC stole all of this away from base game players. Whether this is an ‘inventive’ way to push a DLC purchase or just a mishap, it’s a slap in the face to all Destiny 2 players and divides the player base. $20 is way too pricy for a 2 hour story and tiny new area. When a full game is $60, a $20 DLC should be one third the size, not one tenth.
Destiny 2: Curse of Osiris disappoints providing a short campaign with a sporadic narrative.
Gorgeous visuals and shiny new loot fail to make up for a short, underwhelming story which completely fails to take advantage of a potentially amazing Infinite Forest. Light on both content and innovation, Curse of Osiris is a disappointing first expansion.
Destiny 2's first expansion Curse of Osiris could've been a unique opportunity to tell an exciting story around a legendary figure of the lore, but instead added a disappointing amount of new content and bland story. It still is worth some praise on the front of couple of area's artistic direction, the new raid and some weapons, but even as a big fan of Destiny, it's hard for me to recommend buying this expansion.
The stupid DLC - is expensive and does not offer for its price almost nothing good. It remains only to regret those who hurried and spent on the season ticket.
Review in Russian | Read full review
The Curse of Osiris does not bring what Destiny 2 needs and does not solve most of the problems that the game presents. The new Raid and the campaign modes are interesting but could be better inserted into the game universe, and all the new content is not enough to be worth the price of the expansion.
Review in Portuguese | Read full review
Curse of Osiris doesn't really do anything to enhance the Destiny 2 experience, aside from the new raid and some nice quality of life upgrades.
Far from fixing some of the endgame problems with Destiny 2, Curse of Osiris gave us a disappointing campaign, short contents and mediocre activities.
Review in Spanish | Read full review
This DLC falls flat like its story, Don't expect major changes, it just gives more of what the players of Destiny want.
Review in Arabic | Read full review
Seeing how Bungie approached the Destiny 2 expansion matter, I have low expectations from the next DLC that should arrive in the coming months and you should too.
Curse Of Osiris Is very fun on the first playthrough, however playing through the story on a second or third character can be very tiresome and not very fun. The raid is the biggest addition to this DLC and is the best part, if you haven't already bought the season pass and are on the fence just think, did I enjoy Crota's End? If the answer is yes then I highly recommend this DLC. If you played Destiny 2 for its story, then this DLC will disappoint you and I can't recommend it to you.
Destiny 2 may well be worth playing again in the future, but as it stands, you’re better off waiting for the inevitable Taken King–style year two refresh.
In the same year we got great expansions like The Frozen Wilds for Horizon Zero Dawn, Defiant Honor for Nioh and In The Name of the Tsar for Battlefield 1, it's amazing how dull Destiny 2 – Expansion I: Curse of Osiris is.
Aside from small additions such as new ‘Masterworks' variations of weapons being available and the requisite cosmetic items, players can also tweak the look of their armor sets by completing tasks in-game or take part in a kind of ‘raid-within-a-raid' which again just reuses the environment from the first major raid.
Soon to be mentioned in a "not working as intended" faux apology, Destiny 2's Curse of Osiris DLC is just bad. It offers nothing of substance and wastes all of its good ideas while asking you to pay $20. Skip it if you value your sanity, raid lair or no raid lair.
Whether this will suffice to keep players engaged until the next expansion hits remains to be seen. I think it's safe to assume the potential for randomised rolls on weapons and perks will be ameliorated by Bungie's heavy-handed approach to the weapons system for the sake of striking a balance between PvE and PvP.
The Curse of Osiris lives on highs and lows: on the one hand the quality of the contents, on the other the quantity, too small to represent a consistent introduction capable of shifting the balance.
Review in Italian | Read full review
Destiny 2: Curse of Osiris feels like rushed DLC that was never expected to fix what the glaring problems with the base game. Rather than attempt anything, the lazy additions come off as what would in any other game be added in a free content patch, a skeletal selection of missions and events that are both minuscule in scope and forgettable at the same time.
"Curse of Osiris" looked like a promising story expansion for Destiny 2. Sadly, except the artists, no one in Bungie knows what they should do, so we got an exceptionally lousy DLC with a price tag much too high.
Review in Polish | Read full review