Control Reviews
Control is definitely Remedy's best game since Alan Wake. The sheer variety in the gameplay and fantastic presentation go a long way in making this an enjoyable experience.
Control is Remedy at its best: pulpy, weird, and immensely satisfying to play. Its setting is a potent concoction of '60s brutalist style and wacky sci-fi. Performance issues hamper the shootouts, and the characters are a little cold, but it's the setting and atmosphere that win the day.
I can’t overstate the fact that it’s a funny game – funny enough that the humour keeps you going from fight to fight, searching not for the source of your mysterious enemy, or for the answer to all the sub-mysteries surrounding Jesse, but for the next episode of the Threshold Kids.
Control manages to take the awesome cutscenes we see in other games and makes them playable. A bizarre adventure with rewarding power fantasy, this is the culmination of all previous Remedy games. Part exploration game, and part sci-fi shooter, Control blends a tight narrative, stunning graphics with RTX-powered lighting, and a hub-based world to create something entirely new and absolutely gorgeous.
Control offers over-the-top action, a bizarre but interesting story, and a focus on fun over realism that helps solidify it as one of the year's best.
Though it has an excellent foundation, Control never truly achieves greatness. It's a solid game, but not a title that will wow most players.
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Control features Remedy's most original setting yet, the studio's most open-ended game environment yet and great action combat that makes you feel like a badass. The game also stands out on PC as one of the finest examples of real-time ray tracing to date. It shouldn't be passed upon by any action/adventure game fans, even if it's not quite a masterpiece.The links above are affiliate links. As an Amazon Associate, Wccftech.com may earn from qualifying purchases.
Remedy's Control might eventually be one of the coolest games on the market, but upon release framerate, balance, and popup issues are so rampant that players are forced to change their style of play to work around the bugs. While Control's world-building, performances, and writing are all superb, the difficulties in actually playing through the game to see all that cool stuff leads to a deep sense of frustration.
Even with its imperfections, the incredible design, storytelling, and gameplay chops on display boil down to this: Control is the best game Remedy has made, and it’s one of the most unique narrative action games out there.
There's no doubting that Control is a good experience, but it's not one that'll go down in the history books. Its explorative and combat-focused gameplay is a major highlight thanks to abilities that give you the chance to get creative, but the unreliable framerate that goes with it puts a stop to the enjoyment far too frequently. This is most definitely worth playing, but that's about as far as any substantial praise can go.
Control is a marvel both story-wise and technologically, with its extensive use of ray tracing technology. Although the gameplay has a few quirks, it's easily one of the best action games to release this year.
Just know that Control is one of the best games of 2019, and if you like weird games, third person shooters, exploration, 3D platforming, or just Remedy, you need to pick this game up.
Remedy outdid itself by creating an impeccable narrative experience so intimately interconnected with a bewitching setting, raising the bar for anyone who wants to break into the action adventure genre.
Review in Italian | Read full review
Of course, the Finnish company created its new product in a serious economy, trying to cram a huge idea into a modest budget. As a result, we got an atmospheric and confusing story with a disappointing ending, boring locations with beautiful destruction and the main character with a bunch of abilities created just for the show. Perhaps by reducing the size of the game world and better repacking the story they could achieve very different and more positive results. Fans of the genre of third-person shooters can try, but it is better to do it on sale.
Review in Russian | Read full review
I haven't found a more binge-worthy single-player action game this year. Control is wonderfully built, smartly written, and already dying for its season pass content.
Control is an intriguing, fascinating experience. The third-person action, while slick and elegant, is perhaps a little pedestrian - but the completely bonkers story and the rewarding sense of exploration and discovery help cement Control as one of Remedy's best games.
Thanks to poor "bigger is better" design choices, technical gaffes, obtuse exploration, a bromidic narrative, and zero atmosphere, Control is soul-crushingly disappointing, and a mere shadow of the studio's far superior Alan Wake.
With its everything-but-the-kitchen-sink imagination, Control is as much a thrilling paean to human curiosity as it is a warning of its numerous casualties.