Moons of Madness Reviews
If the atmosphere of Moons of Madness is rather well posed successful through its story and its compartmentalized environments, borrows paranoia any Lovecraftian in Martian confinement, difficult not to go around in circles quickly, the fault of a relative monotony in the course disappointing or agreed history and puzzles.
Review in French | Read full review
It is boring and relies too heavily on sci-fi tropes.
Lovecraft fans will have to look elsewhere. While Moons of Madness has some exciting ideas and goes a long way on its premise alone, the story is too dense, and the gameplay is too simple to make it worth your time... unless you need to kill five hours.
Moons of Madness demonstrates adaptation mismanagement of Lovecraft’s method to leave you haunted by his story’s horrific implications.
There is something engaging here, but it’s marred by weak scares and, less forgivably, dull as dishwater gameplay.
Moons of Madness has a cinematic flair to its Lovecraftian horror, but the chore-like gameplay does nothing but get in the way of that.
In the end, I think Moons of Madness is an ok game that could have used a little more fine tuning with both the story and the horror/survival mechanics.
If you're looking for a good horror experience, you'd be better served looking beyond Moons of Madness.
Even with the stage properly set, Moons of Madness ultimately fails to reel you in and demand your attention. It has a pretty high production value, and the setting is interesting. However, I never felt any sort of attachment to the main character and ultimately cared more about the otherworldly environment.
Moons of Madness makes you feel like you're on Mars but fails as a horror game.
Moons of Madness tries to offer a Lovecraft-style experience, and although it shows potential here and there, it doesn't feel like a complete package. The future seems brighter for the Norwegian studio Rock Pocket Games, and Moons of Madness, despite its shortcomings, is still a good game that can entertain the fans of the genre for a few hours.
Review in Persian | Read full review
It's not that Moons of Madness is without merit, but it does come across as a game where the development team never quite reached creative cohesion and weren't able to quite work out what they wanted to achieve with this game.
Moons of Madness is a good interactive, adventure game but the story wasn't explained in the best way possible, and there are technical issues.
Review in Arabic | Read full review
Moons of Madness is a concept that unfortunately missed that Elder God spot!
Moons of Madness capitalizes on the Lovecraftian principles that made The Secret World such a great game. Unfortunately, the game play itself can feel tedious, and overly detailed in all the wrong ways.
It’s just too bad that, for what Moons promises, it so rarely delivers.
Moons of Madness suffers from itself in many ways.
Moons of Madness needed to cut away all of the extra ideas on the periphery and figure out what it's about. There are so many themes and concepts shoved into the adventure that they sprawl all over each other, taking up time and space, and failing to scare anyone.
Moons of Madness is a game whose parts do not end up integrating. The proposal is not bad and it has interesting moments that will provoke the worst of fears, however, its failures and limitations end up acting against it.
Review in Spanish | Read full review