ReCore Reviews
ReCore had a ton of potential and sadly squandered a good portion of it. The game still has moments of glory, and pulls inspiration from a lot of great games of the past. It even has a very old school feel to it, with 3D platforming and combat that feels very classic, if unfortunately not delivering top of the line quality. Still, the first few hours are worth trying out, and perhaps the flaws won't be as glaring for all players. The game has a good foundation, and maybe some patches will get it close, but it'd take a complete rework to truly live up to the expectations that were set long ago.
ReCore is great to kick off the season, despite it's feeling of being unfinished and a bit rushed towards the end.
With Metroid fans only getting Federation Force this year, it was up to other studios to give fans their fix, and Armature Studio & Comcept did deliver with ReCore. With a well written (albeit not exactly original) story and a nicely crafted gameplay experience featuring plenty of content, ReCore is the game to get for those looking for an involving action adventure title. Sadly, the experience is a bit lessened by the generally low challenge level, which makes Corebots mechanics almost superfluous, slightly repetitive combat, disappointing boss battles and a variety of technical issues. ReCore is not Super Metroid at all, that's for sure, but it's definitely a very good starting point for a franchise that might even become big with the right tweaks.
A boring collect-a-thon and empty open world drag down Recore's strong fundamentals
A slick, compelling adventure only let down by a glut of technical issues that really should have been polished out.
ReCore is a style of game we haven't seen in a while. Part Mega Man Legends, part Metroid Prime, ReCore puts exploration and platforming at the forefront. With your trusty corebot pals, you'll double jump and dash through an open world and some damned fiendish dungeons. While ReCore trips up a bit with some odd combat and gating mechanics, it's still worth your time if you remember how platforming was in the old days.
A smart action game with bags of personality and a few unique twists of its own, ReCore is most definitely worth investing in. It's big, sometimes difficult, fairly engrossing, and fun while it lasts.
If it wasn't for the extreme bugs and flaws that shroud ReCore this would be one of the best games I've played so far this generation. The good outweighs the bad. I hope for its success because this new IP deserves to be an ongoing franchise for everything new it brought to the table.
ReCore had my full attention with great characters, a solid gripping story and then threw that away after a few hours.
Some of ReCore's ideas show promise, but its repetitive combat and cumbersome platforming will prove too much for most players.
Eden isn't as big as No Man's Sky's universe or even Far Cry 4's mountainous terrain, but it's got far more compelling reasons to stick around.
There's a good game buried somewhere in ReCore, but it's lost in the massive inconveniences the game throws at you. From constantly refusing to let the player move on until they complete side content (even in the middle of dungeons) to loading times that put Sonic 2006 to shame. This ensures that ReCore starts off interestingly and ends up horrid.
Littered with bugs, excruciating load times, and a severely padded ending, ReCore is a great example of good ideas, flawed execution.
Ultimately, I'm left in two minds with ReCore. While its platforming and shooting gameplay was fun, if not a tad basic, the story is there to do little more than drive things forward, and the environment it all comes in is dull and not enjoyable to explore.
ReCore features adorable robot companions and snappy platforming, but a chore of an end-game, bugs, and terrible load times make it a hard sell.
ReCore has a lot of great things going for it. Joule is a likable protagonist and her robotic companions are outright adorable. The platforming exploration is an absolute blast.
Despite its problems, it's not hard to envision a world in which a few changes along the way could have turned ReCore into a cult hit.
The first couple of hours of ReCore were almost downright magical. The story had me on its hook, the gameplay was fun, Mack was adorable and so much fun to use in combat, and I admit that the environment initially took my breath away. A few hours later, everything fell stale. The gameplay gave way to typical dungeon-platforming formulas. Even the beauty of the characters and environment appeared to diminish, as though the game was slowly rolling back to the PlayStation 2 era. At least I had the story to keep me going, and that somewhat made it worth it to push through to the end. If ReCore had simplified a smidge, focused on its core gameplay and core values, it wouldn't be anywhere close to the loose conglomeration of half-executed ideas that it sadly is.
A solid action platformer with polished mechanics and fun combat.
Yet despite its issues, I'm still playing ReCore. Its narrative, while no great work of prose, is intriguing enough to draw me through. Combat is varied enough to keep me coming back — even when I'm forced to replay the same encounter on occasion due to gang-up attacks. The ability to craft upgrades and collect loot throughout the world scratches that Metroid-style itch that Nintendo itself refuses to do anything about. Hopefully loading dramas will be addressed via-post launch optimisation patches, but for now it's solid enough to draw me through a little while longer.