ReCore Reviews
ReCore is an unpleasant game. If you're looking for a good game for the Xbox One I don't recommend you get this game.
There's a good game buried somewhere in ReCore, but it's lost in the massive inconveniences the game throws at you. From constantly refusing to let the player move on until they complete side content (even in the middle of dungeons) to loading times that put Sonic 2006 to shame. This ensures that ReCore starts off interestingly and ends up horrid.
ReCore ist ein Spiel, das ich um jeden Preis hatte mögen wollen. Doch leider werden der Spielspaß und meine Liebe zu diesem an sich sehr sympathischen Sci-Fi-Szenario durch arg viele Grafikfehler, eine unsaubere Steuerung und nervige Kleinigkeiten auf eine harte Probe gestellt.
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'ReCore' is a game you'll want to love -- which only make its flaws that much more disappointing.
Some of ReCore's ideas show promise, but its repetitive combat and cumbersome platforming will prove too much for most players.
It's all a shame because ReCore shows so much promise in its opening hours. It's easy to envision a way in which all those ideas could manifest into something great. They don't, though. Instead, it's just a jumble of mechanics that never jell, gameplay that grows stale far too quick, and insulting design. System failure.
ReCore starts with an intriguing world and a great mix of platforming and RPG elements, but it all falls apart well before the end.
Littered with bugs, excruciating load times, and a severely padded ending, ReCore is a great example of good ideas, flawed execution.
There are other odd issues to be found where ReCore keeps tripping over itself despite earnest efforts to aid the player, like a targeting reticle that appears below Joule whenever she takes big jumps — except the camera always prevents you from truly seeing it, so you end up witnessing Joule fall into chemicals or into a pit of death. I could go on, but I'll stop. Perhaps one day, I'll have Joule raid an easy dungeon with Mack just to see how they move and interact. That way, I won't die and have more than enough time to think about how disappointed I was.
ReCore buries a great action platformer beneath layers and layers of open world busywork.
Despite a surprisingly promising start, ReCore is its own worst enemy with its horrendous loading times, tiresome progression system and poor design choices hindering its full potential
ReCore features adorable robot companions and snappy platforming, but a chore of an end-game, bugs, and terrible load times make it a hard sell.
ReCore has an enjoyable first few hours, but quickly hits an impassible wall of unending item collection, laboriously slow loading screens, and puzzles that are more focused on wasting the player's time than providing a challenge.
These are moments of impressive beauty and joy, moments blessedly unsullied by ReCore's technical lethargy.
All of this took a promising franchise introduction and just left a bad taste in my mouth. I genuinely enjoyed a lot of aspects of ReCore--the world, the nail-biting platforming challenges, the smart and fast-paced combat. But it comes with so many issues and reservations that it becomes hard to recommend. I liked ReCore enough to hope we'll see an improved sequel, but if we do, I'll recommend players skip to that one.
Despite all of its flaws, ReCore isn't inherently bad, it's just not gripping or polished. The combat, while dull, is enjoyable in that you can zone out and still succeed. You're not going to get frustrated by not being able to perform, or annoyed if you lack a certain level of skill. Any area you're struggling with will quickly become easy after your Corebot levels up enough to drag you through. Overall, the narrative is predictable while set in an interesting world, and the movement is slick and enjoyable, but the constant back-tracking to collect more keys weighs down the experience. It's unfortunate that the game couldn't be tightened up under Microsoft's tutelage, because ReCore has nuggets of good ideas buried beneath the monotony and tedium of its primary activities.
By the game's end, I found I didn't care about any of the characters. Instead, I was fed up, hunting down the rest of the prismatic cores in order to reach the end. The game had done a full 180. It's a major disappointment, given the promise ReCore shows at its beginning, when it's just Joule and Mack.
Horrendous load times, arbitrary progression restrictions, and downright confusing design drain ReCore of its potential
What starts out as a fun adventure with a likeable bunch of characters, ends up being an exercise in teeth-grinding frustration. While certain game design choices can be forgiven, the loading times can't, not by the standards set these days.
ReCore hits the right notes with fun combat and exploration, while at the same time disappoints with bugs and a pace-breaking, repetitive final dungeon.