Destiny: Rise of Iron Reviews
Destiny has been a fascinating experiment, but at this point it could use a reboot from scratch in order to truly fulfill its promising premise. Rise of Iron makes the best out of what's been done, but what we really want is a new Destiny with a bold, cohesive story and a rock-solid expansion plan. Go forth, Bungie, and deliver.
'Destiny: Rise of Iron' is not a standout expansion but nor is it disappointing the way that 'The Dark Below' and 'House of Wolves' were. The production values remain high with the superb score, attractive Temple of Iron, new Crucible maps and so forth. On the other hand, the PvE content has mileage issues. It is still worth playing and even worth coming back to 'Destiny' for, if only for a short while.
Rise of Iron seems to hold an indelible bit of content on initial playthrough, and I’m excited to see how it holds up under pressure of full release and repeated scrutiny.
Assured creativity and a smart eye for systemic refreshment make for a confident and classy expansion.
Although Rise of Iron's story campaign comprises some quite exciting and intense missions, it's really short and only takes a few hours to burn through. Fortunately, though, the expansion's endgame content offers a host of activities and objectives to keep players busy, with weapons, collectibles and secrets to uncover, and a well balanced PvP environment to enjoy. It all adds up to a solid expansion that should satisfy the Destiny faithful, even if it doesn't exactly wow them.
Destiny: Rise of Iron is another solid expansion from Bungie that, despite some lingering issues, offers a strong entry point for new players.
Destiny is a gorgeous game overall, and Rise of Iron’s frozen warrior aesthetic showcases this excellently. Felwinter Peak and the Plaguelands bring a sense of unforgiving chill, and the equipment that’s arrived with this expansion puts some medieval style in to the sci-fi world without feeling tacked on. Music, meanwhile, carries a similarly epic scope as powerful chorus arrangements and copious use of brass instruments make you feel like a true knight going to war.
Love Destiny? Rise of Iron gives you more to love, with a strong, if short, campaign, new quest lines, challenges and gear to collect, a great new Strike, two entertaining remixes and a brand new Raid. The Plaguelands is a large and intriguing new region to explore, and the new crucible maps and modes mean there’s something for more competitive Guardians to chew on.
Destiny: Rise of Iron is a weird cookie. Bungie clearly put its live team in charge on this one, as there's nowhere near the amount of completely new-feeling stuff packed in as there was in Taken King -- and with so many people getting winded, a step that big was really needed. Yet, if I assess Destiny right now as a total package, with four expansions under its belt and hundreds of [good] tweaks and patches, it's easier to recommend.
Love it or hate it, Rise of Iron offers more Destiny with almost no real changes or fixes to the problems that have plagued the release since launch.
Rise of Iron offers a lot more of what we've already seen in the original game and though all this new features are nothing revolutionary, they still manage to keep fans of the Destiny busy.
Review in Persian | Read full review
Destiny: Rise of Iron is an excellent addition to Bungie’s open-world shooter, but is held back by a weak story, and a leveling meta that requires a bit of grinding. Overall, Destiny looks, sounds, and feels better than it ever has, and there has been no better time to be a Destiny player.
Destiny Rise of Iron brings new challenges and unique customization, but it lacks depth.
Rise of Iron is an average expansion. While the new raid is fresh and fun, this DLC lacks the depth of narrative and lore that was found in The Taken King. Overall, it's enjoyable but there's not much content: Destiny is in desperate need of something new for its second chapter, due on the next year.
Review in Italian | Read full review
If the Taken King was a statement on just how far Bungie could push the genre with its own ideas, then Rise of Iron is a love letter to the fans who kept Destiny alive. It’s Tenacious D’s Tribute, a gloriously over the top experience that’ll pull fans back in with ease.
Much like "The Taken King" before it, avid fans of Destiny are already playing "Rise of Iron" and enjoying the new content. If you're one of the few shooter fans who hasn't tried Destiny yet, the value added by "Rise of Iron" makes the new Destiny - The Collection an easy recommendation as well. Those things being said, "Rise of Iron" feels thin in content and quality, especially when compared to last year's "The Taken King".
Those that are already in love with Destiny will no doubt forgive Rise of Iron’s shortcomings and dig into the content, but for those on the sidelines, or are waiting for the right opportunity to fall in love with Destiny, Rise of Iron is a skippable experience that can be overlooked until the inevitable full-on sequel
With each expansion, Destiny grows in depth and replayability; Rise of Iron focuses on player choice in what each individual might enjoy
Destiny: Rise Of Iron won’t make believers out of those offput by the base game’s rough edges. But it proves The Taken King wasn’t a fluke.
Destiny: Rise of Iron has one of the best raids to date, but the journey to get there is mundane