The Suicide of Rachel Foster Reviews
The Suicide of Rachel Foster builds a haunting hotel, but fills it with an insensitive story ill-equipped to deal with the issues it covers.
The setting is elegantly eerie, but this Gone-Home-inspired first-person mystery struggles to overcome its tired, melodramatic story.
The Suicide of Rachel Foster tackles some tough issues but in a respectful way. Surrounding it is a mystery that will intrigue and surprise right to the end.
The most glaring problem is how The Suicide Of Rachel Foster fails to meaningfully engage with its central themes.
It's a shame that with so many models available, from which to draw its inspiration, The Suicide of Rachel Foster has done less well almost in every way and has only managed to emulate by the themes addressed and the way they are treated.
Review in French | Read full review
If you’re unsure whether you can handle some uncomfortable and disturbing topics, this is definitely not the game for you. If you’re looking for a creepy and dark mystery to get lost in for a couple of hours, or you’re curious who Rachel Foster is, this is worth a playthrough.
The Suicide of Rachel Foster offers up some wonderful environmental storytelling, creating palpable tension. Once everything starts to come together however, the game itself starts to fall apart. What could have been good ideas fall into thoughtless choices, and the strengths of the game as a whole are wasted on the finale. Outside of the gimmicky triggering ending, this game had the potential for something interesting.
I’m glad I played it. I find some sort of weird excitement in being monumentally disappointed by stories — they give me context on what we appreciate in the titles we do enjoy. So if you are like me, The Suicide of Rachel Foster might just be worth your time.
Anyone who likes walking simulators or solid mysteries will likely be satisfied with The Suicide of Rachel Foster. It's got a well-written story and is set in a convincing location. It's also very easy to blow through in a single evening in lieu of watching a similar movie.
The Suicide of Rachel Foster is a beautiful, promising introduction and a slow, meaningless story with minimal interactivity, far-fetched mysticism, and a frustrating ending. All that can sweeten a failure is the graphics, but there are also drawbacks. If you love a good and deep detective adventures, your princess certainly is in another castle.
Review in Russian | Read full review
The Suicide of Rachel Foster is a fascinating interactive thriller that manages to treat extremely delicate issues such as suicide, depression, and love with extraordinary tact. The writing is always on point, even if near the end of the adventure the events appear perhaps a bit rushed. In any case, the game developed by One-O-One Games manages to leave its mark by making us, the players, think about the consequences of our actions in other people's lives.
Review in Italian | Read full review
The Suicide of Rachel Foster tackles challenging subject matter and bravely invites comparisons to recent indie favorites, but all the ambition in the world can't make up for an unengaging story, clunky gameplay, and some unfortunate tone-deaf moments. If you loved Gone Home or Firewatch, you're better off just playing them again – Rachel Foster is a ghostly shadow of those classics.
Turning a blind eye to some uncertainties, one to discover the past of Nicole and Rachel remains a journey that is still worth taking.
Review in Italian | Read full review
The Suicide of Rachel Foster is an engaging and pulse-pounding exploration of a family's dark history.
The Suicide of Rachel Foster is primarely focusing on its chilling atmosphere and a subtle writing between two characters rather than spread jump scares everywhere as we're used to with most of horror games. Gameplay-wise, the game might seem a bit classic though and the protagonist is too sluggish.
Review in French | Read full review
The complicated issues and themes hinted at in The Suicide of Rachel Foster present a haunting tale of digging up the past based on one's perspective. The start of the game hammers home Nicole's father as the leading cause of the death of teenager Rachel Foster, but when you first reach the hotel, the game's narrative focuses on her survival. Slowly day after day, things unwind, as memories come flooding back. A few plot twists are sprinkled throughout, but nothing should feel like a surprise once they happen if you are paying attention.
The Suicide of Rachel Foster does its best to get you in that uncomfortable gameplay horror structure it aspires to achieve, and it succeeds in engaging and pulling you into the experience. The game just falls short in the story and never really brings the actual horror you would expect to the table, which hurts the gameplay. The long journey to start the horror and the payoff by the end doesn't match up. That's not to say you won't get something out of the game, at least some mystery and suspense, but your expectations of what you should get and what you want to get will never quite come to fruition.
The Suicide of Rachel Foster builds an environment with depth, intrigue and genuine atmosphere, surrounding you with sound and visual design that immediately immerses you. But its boundless potential is not seen to fruition, and ultimately the game fails to move past the narrative clichés of the first-person narrative genre.
The Suicide of Rachel Foster has all the components of a great game. It has mature themes and storytelling, an idea for a mysterious and captivating narrative, and the ability to replicate a style of game that’s been embraced by gamers for the last decade. Unfortunately the game also stumbles across a few hurdles that it was never able to recover from.
Take yourself on a thrilling journey to discover the truth behind what Nicole thought was her mother's suicide. With no one to talk to besides a mysterious voice on the other end of the phone, rely entirely on your senses to discover and investigate the very location you grew up in. But be warned, you may not be as alone as you think...