Dear Esther: Landmark Edition Reviews

Dear Esther: Landmark Edition is ranked in the 34th percentile of games scored on OpenCritic.
3 / 10.0
Sep 24, 2016

Dear Esther may have played a huge part in the growth of interactive drama, but it remains an acorn compared to the trees it helped grow. It’s an ultimately shallow game, one that rattles off a story directly without any finesse or attempt to integrate it with the gameplay.

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3.5 / 10.0
Sep 20, 2016

Developer The Chinese Room is capable of capturing many highs and lows of human emotion through both their sound design and storytelling. With that said, Dear Esther: Landmark Edition feels more like a lukewarm experiment — a legacy precursor that paved the way to their more successful titles - an experience that is both significant, while also being entirely out-of-date by modern genre standards. Dear Esther was the baby step that aided in the creation of the genre — while you have to learn to walk before you can run, Dear Esther’s modern competitors have been sprinting for years.

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4 / 10.0
Oct 7, 2016

While Dear Esther is visually captivating, it amounts to a little more than a countryside slog in every other aspect.

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Sep 21, 2016

Dear Esther is a boring slog with little narrative payoff. Although it does encourage an ideal of "interpret as you will", it lacks the foundation and support to drive discussions of death, life, and grief to the point to which it strives. Fortunately, the experience is short, cheap, and a good boost to an achievement score, but beyond that, is worth a pass.

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4.5 / 10.0
Sep 20, 2016

Still, some people will find meaning and depth in what Dear Esther delivers. I envy that. The linchpin of these games is to develop a connection with the player. Along with that connection comes emotion. Dear Esther is simply too disconnected from itself to ever connect with me.

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5 / 10.0
Sep 19, 2016

The experience of Dear Esther would be identical if it was presented as a short story, or an on-rail VR video. The lack of interactivity only further exposes the flaws which have been created through forceful transition of Dear Esther from paper into a videogame format. But despite all its flaws, it is still an interesting ‘thing‘ to experience, especially if you want to see the beginnings of the walking simulators first hand.

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ZTGD
Top Critic
5 / 10.0
Oct 4, 2016

I admire Dear Esther for what it did, when it did it. It was a novel concept that came from the humblest of beginnings. Unfortunately, the product of it all is short and unenjoyable. It feels like a dream in the worst way. It’s confusing, fatiguing, and the feeling of relief comes when it’s over. In that way, they couldn’t have done a better job.

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5 / 10
Sep 20, 2016

It's clear that the “walking simulator" genre has moved on since its birth child four years ago. The antiquated gameplay has been surpassed by the likes of Gone Home, The Vanishing of Ethan Carter, and Firewatch, and the visuals are just as murky as a Scottish rainfall. There are far more and much better narrative-driven experiences to be had in 2016, and so Dear Esther: Landmark Edition feels like a bit of a relic in this day and age.

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Sep 20, 2016

As a fairly big defender of the "walking simulator" genre, I feel really let down by Dear Esther. It needed more of something, whether it be a better story, more gameplay than wandering, or more interaction with the island. Definitely needed more than a feeling of "huh" when it ended.

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51 / 100
Oct 5, 2016

Clocking in at just over an hour, the experience provides a great look into the beginnings of the narrative exploration genre. I just don’t find the look to be entirely compelling on its own merits.

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5.9 / 10.0
Sep 20, 2016

Dear Esther certainly creates some striking scenes with its graphical and aural combinations and there are some deeper elements to uncover if you're dedicated to going through it multiple times to seek them out.

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6 / 10
Sep 28, 2016

Like a cryptic film, you’ll probably find yourself finishing a playthrough and heading to Google to search ‘Dear Esther meaning'

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6 / 10.0
Sep 24, 2016

Every game developer has to start somewhere. Dear Esther was a valiant first step into a much bigger world. It may have been something special back in 2008, but it is definitely showing its age — especially when compared to The Chinese Room’s later releases, Esther falls dramatically short of modern expectations. If you are looking to relive the first salvo in the walking simulator renaissance, then feel free to give this a try. However, if money is truly burning a hole in your pocket, you should probably just check out Everybody’s Gone to the Rapture instead.

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6.5 / 10.0
Sep 29, 2016

Dear Esther has grand ambitions. On one hand, these were achieved. On the other, Dear Esther never reaches it full potential and results in a game that’s good, not great.

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6.8 / 10.0
Sep 28, 2016

If you played the game originally, there might not be much reason to come back to Dear Esther, though the most loyal of fans may get enough mileage out of the Director's commentary I mentioned earlier. In this case, you play through the game with the narrator being swapped out with those of the artist, composer and writer as they discuss various decisions that went into the design. It is a nice touch for a game that has a lot of artistic value and it is interesting to see some of the thought that went into some of the game's more memorable moments and scenes. All in all Dear Esther: Landmark Edition is still an interesting experience, though its release around four years later does show the game's age a little. There are better examples of the genre out there now (including The Chinese Room's own later release Everybody's Gone to the Rapture), but Dear Esther still deserves a look if you haven't seen it yet.

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69%
Oct 4, 2016

While touted as the first member of the “walking simulator” genre, there is something to be said about the mood and tone that Dear Esther evokes through what you see and hear. As a chill and explorative experience, it delivers a coherent narrative more than another recent hit (or miss) No Man’s Sky. Even if you don’t know what you are doing, it is a structured, and directed, storytelling experience.

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70 / 100
Sep 25, 2016

While Dear Esther is still a fine game and one that should probably be experienced by fans of the genre, the fact remains that it is still almost a decade old. Games that have since released, such as Firewatch, The Stanley Parable, Gone Home, and even games like Journey and Abzu, offer so much more than what Dear Esther provides. Even The Chinese Room’s own follow-up, Everybody’s Gone to the Rapture, has more going for it. But don’t let that sway you from experiencing the original walking simulator, and seeing the story that is told on this mysterious island.

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Cubed3
Top Critic
7 / 10
Sep 20, 2016

Dear Esther's appeal is directly tied to the player experiencing it. While it is a masterclass in graphics and sound, the game itself is practically a blank slate. It's like a puzzle with only a handful of pieces. The player isn't obligated to put it together, and they're not in the wrong if they choose to ignore it entirely. Still, this is a uniquely bold experience that pushes the medium in new directions. There are people out there thinking about it, asking questions, and really exploring what they just experienced. That is what's most important.

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7 / 10.0
Sep 20, 2016

If you have never played Dear Esther before the $9.99 price point is well worth it. You’ll get a memorable, emotional experience and once you’re done, you can do it all again with director’s commentary.

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3.5 / 5.0
Sep 20, 2016

At its core, Dear Esther represents an exploration (or walking simulator, if that’s one’s preferred assessment) title for exploration fans.

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