Street Fighter V Reviews
A good follow-up to one of the best fighters in recent memory, with a cast of solid old and new characters, tainted only by being short on content. As new characters and stages are obtainable via in-game currency, it's up to the player whether they want to start slow or wait until the content is there.
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If Street Fighter IV were to be described as looking to the past to understand what made the series so great, Street Fighter V could be described as looking to the future to ensure it stays on top for the years to come, welcoming all the new comers along the way.
Those interested in Street Fighter 5 should view their purchase as a season pass. At launch, there's the bare minimum amount of content included to enable players to get used to the game's fighting systems, but over the coming months it will grow in features and content to make it a better, more rounded experience, for free
It's hard to find fault with the bigger picture Capcom has in mind here and, assuming the online issues are dealt with quickly at launch and the rest of the game modes arrive as promised, this is looking like a perfect round.
Street Fighter V is incredibly accessible, meaning that any player can hop on, get to grips with the controls, and have a great time. Competitive and casual players alike will find a home in Street Fighter V's diverse game modes and multiplayer matches. It's been a while coming, but Capcom's brilliant fighting series has finally returned.
People who got into the fighting game community with Street Fighter IV may not want to hear this, but from a base design, Street Fighter V is by far the superior game. Capcom has paved over and smoothed out a lot of the things I didn't like about Street Fighter IV's design. A lot of those issues created poor play habits, which makes it feels like Capcom is making small steps to mature the game, and in turn is trying to mature how the player base plays fighting games.
Street Fighter V is one of the hardest things that I’ve ever had to definitively give a grade to.
Now lets get this out there right away, Street Fighter V is a good game. Street Fighter V however doesn't live up to its potential because it's just so lacking and bare bones at launch. I've never reviewed a video game that has this much "coming soon" content that isn't DLC. I feel if the developers could not have everything they wanted in the game ready for release, then it should have been delayed until the summer. If you can wait it out then I suggest waiting until later this year to pick up the game when everything has released because it's still a very good fighting game that's worth the purchase but just at a later date.
Street Fighter V is a hard game to rate in its current state. Die hard fans will probably be happy with what has shipped but for everyone else the content on offer at launch is rather thin.
Street Fighter V feels like it could be an incredible fighting game in the summer, filled with robust content and numerous game modes for both single-player and online multiplayer. But Street Fighter V isn't coming out this summer. It's coming out in February. The fact that a handful of game modes and features aren't ready for consumer use feels frustrating, especially since the quality of those inclusions can't be judged until they make it into the game. Battle Lounges, Online Lobbies, and Spectator modes could be awesome, but right now, nobody can say for sure. Thankfully, new features are coming down the line and whatever else is released afterwards can be earned through in-game currency, which is a welcome change from the past.
Hopefully, this botched launch doesn't put too many people off sticking around, because when Street Fighter is at its best – when you're learning, improving, competing and winning – there are very few games that even come close.
Street Fighter 5 has a great, newbie-friendly fighting system that retains the depth of its classic predecessors for players to master. In many ways it's the best Street Fighter yet, but launching with the netcode in such a state can't go unnoticed, especially when it impacts such an important part of the multiplayer. The core of Street Fighter is still there, and is as good as ever, but unfortunately these problems - plus lacking options in single player - mean there's not a lot else.
In many ways Street Fighter V is unfinished, but as a platform, it has strong legs. If Capcom sticks to its word, this could have just as long of a lifespan as IV, if not more.
Street Fighter V's gameplay sits with the best that gaming has to offer. The characters are truly distinct, the presentation first rate, and the netcode is utterly sublime. A lack of single player modes at launch dulls the sheen somewhat, and is the only element preventing the title from achieving true greatness. However, with the engrossing Capcom Fighters Network, the game's set up as a fantastic online playground in which to research techniques, stalk idols, view friends' failures, or simply sit back and watch – all the while waiting for your next challenger in this deep, enthralling fighter.
Street Fighter V is the series at its best. Whether you're an experienced Street Fighter or a complete newbie, this is your chance to get involved in what will be an amazing competitive experience. Are you ready to accept the challenge?
As a competitive title and platform, though, Street Fighter V excels above most. The new design, excellent roster of fighters and re-vamp of the overall fighting landscape sets the stage for even more growth, and even more players to get involved in the sweet science. If you've been wanting a new title to sate the need for fighting and bragging rights, this is a solid entry, with a promise of even brighter things to come.
Street Fighter V is a work-in-progress. The combat system stands as the game's strongest and most important pillar, which masks some of the minor imperfections with the graphical clipping and online performance. Having a console release now is understandably more important for the sake of the competitive community even if that comes at the cost of the single-player experience. However, asking for both a full single-player and multiplayer experience at launch should be the standard. The review score for the game will likely improve over the next three months as more content is added over the course of the year, but unfortunately, I can't grade what doesn't exist. Along with the new Hitman which will release episodically, Street Fighter V makes the case for rolling reviews as a necessary practice moving forward. So expect periodic updates to this review or as separate reviews as Street Fighter V develops over its lifespan.
…Capcom promises that players will have access to all future content for free, including characters, balancing, and gameplay updates.
Street Fighter V paves the way for the future of Capcom's legendary fighting game series—but it's also a release that's relying on near-future updates in order to feel like a finished product. Once they come, however, this should really be something special.
Street Fighter V is a great core for the next generation of Street Fighter. The roster of 16 characters is varied, the game has been tuned to be easier for new players, and everything feels relatively balanced. Unfortunately, SFV is missing most of the bells-and-whistles we've come to expect from a retail fighting game. Capcom is updating the game, so it'll reach greatness eventually, but it's not quite there yet.